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ADRIFT Game Zone - The Best of ADRIFT
09/02/03
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ADRIFT Game
Zone
The Best of ADRIFT
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ADRIFT Newsletter
In the News
JAVADRIFTING-
written by Jason Guest
The big news this month is that not one, but
two independantly produced ADRIFT interpreters
are in development. Mark J. Tilford's jAsea
(jAsea's ADRIFT Style Execution Application) is
an open-source Java program to run ADRIFT
format games. For those who are not of a
technical bent, Java is an object oriented
programming language developed by Sun
Microsystems that is designed to be platform-
independant; in other words, using jAsea it will
finally be possible to play ADRIFT games on
operating systems other than Windows. jAsea
can be run either directly from the desktop or by
embedding the program, along with a .TAF file
into a web page. Upon activating a link it is
possible to play ADRIFT games directly from your
web browser provided you have Java enabled.
Whilst jAsea is still in its early stages; not all
the feature of the ADRIFT runner are currently
supported, it is to be hoped that eventually users
of APPLE Macintosh and LINUX computers will
be able to enjoy games written using ADRIFT,
greatly widening the potential audience for our
games and significantly raising the profile of
ADRIFT in the IF world. Meanwhile, Simon
Baldwin has been working on SCARE, a
secondary clone of jAsea written in C, with the
intention of "putting together a completely
portable ADRIFT interpreter core for use in
creating Adrift interpreters for Linux, Macintosh,
DOS, Amiga, Palm(.), and other non-Windows
platforms." Campbell Wild has yet to comment on
these developments.
Announcements
Competitions
The Adrift Spring Competition is open for any
unreleased, but complete, Adrift games.
Competition entries must be in by 20 April 2003,
with judging taking place in the following week.
http://www.kfadrift.org.uk/comp_spr_03.html
IF Library Interactive Fiction Competition
http://iflibrary.org/default.aspx.
pageid=IFLibComp
H
A
P
P
Y
B
I
R
T
H
D
A
Y
Happy Birthday to all you drifters!
January
Mut-18, Kokaku-18, Ketigid-22, Captian Obvious-
20, Sockets, Marno-49, Lancer-16, DS490-15,
Soothsayer-17, Elf Ranger-26
February
Chesire Cat-15, Ambrosine-48, MileOut-24,
Clauz-32, Markjd-2
CONTESTS
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Name the Newsletter! Go to the
ADRIFT
FORUM,
and reply in the Name the Newsletter
thread in General Discussion. The only prize is
that the name you submit could be the winner!
Interview- Christopher Cole
The topic of Adult Interactive Fiction doesn't sit well with
some, and others are perfectly fine with it. I've asked
Christopher Cole, a well known AIF author to join us in
hopes to shed some light on adult IF.
Mystery
Can you, in short, explain to those that might
not already know, what is AIF.
C.Cole
AIF is interactive fiction with an adult theme.
This is usually sexual, though can be anything
considered too extreme for mainstream IF
such as graphic violence, strong language,
drug use, etc. Think of it as IF that is rated R
or higher.
Mystery
What made you decide to write AIF as
opposed to IF in general.
C.Cole
Mainly it's because I enjoy writing erotica. This
way, I can write erotica and actually make it
into a game at the same time. I'll be the first to
admit my games are quite simple in terms of
puzzles, etc., and they should never be taken
seriously, but hopefully the players will have
fun and enjoy the story/setting/situation.
Mystery
What are some misconceptions that most
people have about AIF.
C.Cole
Hmmm, I'm not sure actually. I think perhaps a
lot of people assume there isn't much of a
game involved or that the authors are a bunch
of high school nerds that can't get a real date.
In fact there are numerous AIF games out
there that offer excellent puzzles and story.
And some of us actually do have wives and
girlfriends. I just happen to like sex, so that's
what I write about. If a game is bad, that's one
thing, but people shouldn't automatically
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assume that AIF games are bad. There are an
equal number of good and bad IF and AIF
games. If the adult themes don't appeal to
you, don't play the game; the same way you
wouldn't play a sci-fi game or go to see a sci-fi
movie if you don't like the genre.
Mystery
What advice would you give to someone who
is interested in writing AIF.
C.Cole
First of all, and this may sound a little silly...
you should have real life experience. If you
write a game with explicit sex in it, players will
know nine times out of ten if you've had sex in
RL or not. It's important as in any writing to
have a little experience in the field you're
writing about. Think of it as research. You
should also be familiar with general IF; how
it's written, how a game works, etc. Think of a
story you want to write, then think of how it will
work in a game, then meld the two together
and write, write, write. Check out other AIF
games and see how they work. Read reviews
on them and ask about them to see what
players like in AIF. As in all IF, alpha test, beta
test and proof-read. And this last point is a
personal opinion, but I know a lot of AIF
players agree: if the game is about sex, make
the sex as interactive and descriptive as
possible. If you've gone this far, there's no
point in skimping on the detail.
Mystery
What is the hardest part about writing AIF.
C.Cole
Actually coding the tasks and wiping out all
the bugs. I'm sure it's the same with IF too. I
find writing the story very easy, but getting it to
work as a game and/or how I originally
pictured it fairly tough. Most of my games
have one or two scenes that play a lot
differently than what I had in mind. "Encounter
2 : The Study Group" is almost 100% different
from the original concept; it was a question of
making it work within the confines of a game
in general, and ADRIFT specifically.
Mystery
You have had several games nominated for
the XYZZY Awards this year, which one is
your favorite.
C.Cole
We'll see if any of them actually make it into
the 'finals'. It's a tough choice for me, but I'd
say "Doctor Who and the Vortex of Lust". I'm a
big Doctor Who fan, and it was really fun to
write. It was also beta-tested the most of all
my games and therefore should be the most
bug-free. I do think though that this game will
really only be a hit with other Doctor Who
fans. From a sexual standpoint, "The Gamma
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Gals" is my favorite. If any of you haven't
played "The Gamma Gals", please realize it's
completely mindless and unrealistic (most of
my games are 'unrealistic' to various degrees,
but "The Gamma Gals" really plays like a porn
movie - for example, "Encounter 1 : Tim's
Mom", "Encounter 2 : The Study Group", and
even "Camp Windy Lake" *could* happen in
real life... there's no way the action in "The
Gamma Gals" would ever happen).
Mystery
For all of your fans out there, what are you
currently working on.
C.Cole
Right now "Camp Windy Lake : Part 2" is in
the beta-test stage. After that I will be working
on a game based on the TV show
"Enterprise". I also have a "WWE" game,
another "Tomb Raider" game, and a fourth
"Encounter" in the planning stages.
Mystery
You have gained some 'exposure' for ADRIFT,
and some are interested to know, what made
you decide to choose ADRIFT as your AIF
medium.
C.Cole
As I stated above, I like to write erotica, and
after finding a few AIF games out there I
started to take a look into TADS. Having no
programming experience beyond BASIC in the
mid-eighties, I quickly found TADS to be
beyond me (though I have written a short
game in TADS since then - easily my weakest
game IMO). I'm not sure how I discovered
ADRIFT to be honest, but I realized this was
something I could work with. The program is
extremely user friendly, and a writer can
usually find one way or another to do what he
wants to do. I'm still learning stuff I can do,
and am quite happy with version 3.9. ADRIFT
4.0 looks good too, particularly in the
variable/alr area, but 3.9 is still my program of
choice.
Mystery
Thank you for joining us, and good luck with
your next project. Is there anything that we
haven't covered that you would like to
discuss.
C.Cole
Thank *you*. I'm really quite honored, and had
no idea I was known in the general ADRIFT
community. I'll be in the forums there from
now on. I'm glad some of you enjoy my
games. If you do enjoy my games, and are
interested in learning more, you can always
check out my webpage at :
http://www.geocities.com/cjcole144/cjcole.htm.
And let me know what you think. I appreciate
all feedback. Thanks again!
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Reviews
The Timmy Reid Adventure
by Jonathan Reid
Review by- David Whyld
The
Timmy Reid Adventure
undoubtedly ranks as the best
of the early games on the ADRIFT downloads page and
even though over two years have gone by since it came out
it can still hold its own against the best games of today.
The opening smacks of an episode of
The Twilight Zone
-
two boys are sucked through a time warp in a closet and
find themselves trapped in the past. Scattered around the
past, we are informed, are 21 items that you
as the
eponymous Timmy Reid
must collect in order to be
returned to your own time. So the adventure begins
What makes
The Timmy Reid Adventure
stand out from so
many other games is the amount of detail packed into it.
Notes from the writer (accessed by typing
show notes
at
any time during the game) indicate that the places referred
to in the game are real places and the writer has certainly
done a commendable job of bringing them to life. It almost
feels like you're really there at times.
A large amount of hidden extras add to the appeal of the
game: the best being the save game feature being disabled
if you're mean to your brother. Also amusing is trying to
urinate in an outdoors location which leads to you being
arrested for juvenile indecent exposure. Hidden extras don
t
add anything to a game if you fail to find them but it
s
something worth typing a few strange commands just to
see what happens. Finding a hidden extra is often as
rewarding in itself as finding something you need to finish
the game.
It
s easy enough to make progress in
The Timmy Reid
Adventure
but by no means is this an easy game. In part
this is due to the considerable amount of tasks that need to
be completed to actually get anywhere in the game. Yes,
this is a large game. The largest (KB-wise and location-
wise) of any of the early ADRIFT games. But persevere
and it doesn
t take long before your score is shooting up,
although don
t be surprised if you seem to finish the game
with your score being a lot less than the maximum 100%;
score points are given for a wide variety of strange tasks:
singing in the band shell, picking grapes and several dozen
others.
One strange thing
the only real bad thing about the game
involves moving from one location to another. Usually this
is simplicity itself yet for some reason in
The Timmy Reid
Adventure
commands like
north
,
south
,
east
etc don
t
work. Instead you need to prefix them with
go
or you get
hit with a strange message telling you
I think you need to
do something else first!
I'm not sure if this is a bug in the
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system, a side effect of updating the game from Version 3.8
to Version 4 or just a strange way the writer had of making
games but it adds an unnecessary amount of frustration to
matters.
The Timmy Reid Adventure
has a kind of charm that is
sadly lacking in so many adventures. It never takes itself
too seriously and the welcome addition of the hidden extras
make it the sort of game that even after finishing you'll
probably want to play a few more times just to see if you
can find something you missed. As the writer is never likely
to write any more games (as I said before, over two years
have gone by since
The Timmy Reid Adventure
came out),
you might as well make the most of this one.
Logic: 9 out of 10
Nicely logical throughout although the problems with
directional commands didn
t make much sense.
Problems: 7 out of 10 (10 = no problems)
The game crashed with an error message when I tried to
open a drawer but aside from that I didn
t come across any
bugs.
Story: 8 out of 10
Quite an interesting one and more than capable of holding
your attention throughout the game.
Characters: 7 out of 10
A whole horde of them. Some can be questioned about a
variety of subjects, others don
t seem to even have a basic
response written for them.
Writing: 8 out of 10
Always above average.
Game: 8 out of 10
Definitely the best of the earlier ADRIFT games.
Overall: 47 out of 60
Contribute to the Newsletter
If you have anything you would like to contribute
to the newsletter, please contact me at
mysterydrifter@netzero.com
Be sure to include
NEWSLETTER in the subject line.
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Copyright
MysteryDrifter
This site built and hosted for free by FreeWebs.com.
Click
here to get your own free website.
Thanks to Ken Franklin, WoodFish, Jason Guest,
David Whyld, and Christopher Cole. Also thanks
to Campbell Wild and the rest of the ADRIFT
Community.
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