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The Home of Otter Interactive Fiction

Point 2 Point Reviews
Author: C Henshaw
Date: 2005
ADRIFT 4.0


Reviewed by David Whyld

How’s this for strangeness? C. Henshaw entered two games in the Intro Comp. One did amazingly well, getting almost twice as many points as the games that came joint second; the other came last without getting a single point. One game was very well written and put together; the other started bad and went downhill all the way. One was great; the other… well, we all have our off days I guess. 

This was the bad one. 

If this had been better handled, Point 2 Point might actually have been a half decent game. It’s certainly an unusual idea: you're a jockey and have to ride your horse around a racecourse using a special series of commands. Unfortunately it’s been put together so badly that it’s painful to play, the IF equivalent you might say of heated needles under the fingernails. 

Straight off, the game advises me to type ‘hint’ which I decided against doing as a) it’s kind of cheating and b) I wanted to see how well I could do without the hints. Occasionally, I like to try and pit the old grey matter against a game and see if I can come off better. Big mistake! Three moves later I was dead and didn’t have a clue what I was supposed to be doing. 

So I tried again and went straight to the hints this time, discovering that directional commands don’t work and instead I needed to type things like “turn left”, “turn right”, “slow down”, “jump” and so on. All well and good, except when I tried “turn right” I was informed I couldn’t because there were too many horses around me. “Turn left” told me I “couldn’t turn that” and “slow down” produces “stop trying to distract me!” Finally I hit on “jump” which moved me to the next location. Thank god. If that hadn’t worked I think my next attempt would have been “slash wrists”. 

Another major problem: there are no location descriptions. Nope, none at all. All you get is “the pine stand” or “the wretched curve” or “the harlequin pond”. I've never played a text adventure before that doesn’t have even the most basic location descriptions so I wasn’t sure what to make of this one but I sure didn’t like it much. Without any kind of descriptions for the locations, just a title, it’s hard for any kind of depth to creep into the game. Then again, by the time I’d reached the second location and realised there wasn’t a second location aside from three words on the status bar, I was pretty much ready to quit so any effort expended at that point would have lost on me anyway. 

All in all, thumbs up for a different idea but a massive thumbs down for the way it was put together. Go play Silk Road Secrets instead. 

Do I want to play the full game? No. 


Reviewed by Stefan Donati

This is the second entry of Christy Henshaw to the Adrift Intro Comp 2005, but unlike her excellent first entry, 'Silk Road Secrets: Samarkand to Lop Nor', this one was not meant to fly and finished last. 

The initial setting is quite simple: You have joined with other riders for a horse race. The writing of the intro is decent, but nowhere near the level of Silk Road Secrets. The task as a player is to direct your horse, which is - major spoiler ahead - quite impossible. There are no directions to help the player, so I was left with the good old "try, die, try again"-approach. While this was somehow manageable, since there are only three rooms (each a different part of the racing course), I dare to imagine how it would have ended up in a full game. 

This game is not as bad as it's unfinished. I still think the basic idea could be implemented with Adrift (at least better then now), but if this should ever become a full game, there's *much* work to be done! 


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