The Stowaway Reviews
Author: Benjamin Samuel
Date: 2007
ADRIFT 4.0
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Reviewed by Eric Mayer
SCORE: 5
Comments: Don't know whether this had me shivering in me timbers exactly, but
the nautical setting was certainly interesting and atmospheric and enhanced by
the font. I'm not so sure that fancy fonts work for longer games but in a small
dose, such as this, I liked it. Like the font, some of the language was
eccentric. The whole thing felt a little odd, which is a plus. The story was
unusual, both for a ghost story and for an If game. And everything seemed to
work. A good effort.
Reviewed by James Webb a.k.a. Revgiblet
SCORE: 4
Comments: I liked this idea immediately - 'ghostly stowaway on a ship' has a lot
of potential. Like Seciden's entry there was some good writing and I thought it
worked well.
I found that there were too many parser problems here though. Although the first
time you see the ghostly kid he's described as a 'boy' you can never use the
word 'boy' as a synonym for 'kid'. You've always got to examine or interact with
the 'kid'. Furthermore, there are too few clues as to how to get the good
ending. The commands that you need to use are pretty obscure and exact (I had no
idea what to do until the captain yelled at me to 'catch the kid' and then I
found that the game wanted 'catch kid' as the exact command). I thought this
game couldn't be completed because there were no clues that you had to use the
kid as a shield. I wasn't aware of this until I looked at the game code.
On the plus side again, Benjamin didn't lock the game which is a good idea for
comp games like this. Although there were too few clues for me to finish the
game it *does* work and as a result I give this game a '4'. Again, I'd like to
see what Benjamin can do with a good idea (like this one) and no time limit.
Reviewed by Ren Rennington:
SCORE: 5
Comments: I completed this, so, hurrah. It is perhaps the slightest game, but I
didn't find any obvious bugs (aside from some confusion about drawing), and the
writing was never less than competent.
Reviewed by J. J. Guest
SCORE: 8
Comments: I played this game last because the title led me to expect a combat
oriented game, which I loathe, but this little game is nothing of the sort. With
just two rooms this game is the smallest in the comp, but it is also one of the
better implemented, as one would expect from an experienced 'drifter like
Street. I was a little stumped at one point, because I was trying the right
actions in the wrong room, but once I had that figured out the game was pretty
much in the bag. My one quibble is that though the focus of the game is supposed
to be the battle between a demon and a vampire, this titanic struggle is
described in a single line of prose, and prosaic prose at that: "The demon and
vampire are fighting." Buffy it ain't! I think that, given the small size of the
game, a little more time could have been spent sprucing up the battle with
random events. All in all, a solid effort from an accomplished author.
Reviews should be considered copyrighted by their respective authors.