The Forest House Reviews
Author: Seciden Mencarde
Date: 2007
ADRIFT 4.0
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Reviewed by Eric Mayer
SCORE: 3
Comments: This game started well. I liked the idea of sneaking out to a strange
house only I could see. But on the way, the three-hour limit seemed to catch up
with me. After encountering some weirdly blank rooms and eerie error messages I
abandoned all hope and gave up the...uh...ghost without finishing. Actually, I
wasn't sure whether I was being stymied by a "guess the verb" problem or a bug
so I didn't persist for too long. With such a time limit these things will
happen. I suspect the problems can be easily fixed given a little more time and
the result will be quite an musing little game.
Reviewed by James Webb a.k.a. Revgiblet
SCORE: 3
Comments: Seciden lists this as his first ever game. He acknowledges that he
might have been crazy to write his first game for the three-hour-comp. I think
it was very brave. For a first game this has some very nice touches. Although
you don't have the time for detailed description, he managed to create a nice
sense of atmosphere in a few words.
There were some serious problems with the game that reflect the fact that it's a
first effort and it's a three-hour-comp game. Firstly there were a few items
that I couldn't interact with at all - not normally a problem and I wouldn't
expect detailed descriptions for a game like this, but Seciden needed to change
the "You can't see that" default message as it kept telling me that I couldn't
see things that were clearly in the room descriptions. Second, there were a
couple of implementation errors. I could move into the bedroom of my parents and
my sister, but there was no room description. I think that they were supposed to
be 'off-limits', so that would explain why there was no room description, but
the fact that you can enter them isn't good. Changing the batteries in the
flashlight was also harder than it needed to be. Finally, the game isn't
finishable. When I moved into the bathroom and examined the mirror it should
have finished the game (I think) but because there was a variable problem
(again, I think) with one of the key locations in the wood the ending didn't
work. When you enter said forest location you get an error message and continue
with the game instead of seeing some key events.
On the plus side, Seciden didn't password lock the game so I could see how it
had intended to go, and his attempt at multiple endings impressed me. I think
that this was too ambitious for a first attempt under such a tight time limit
(and with no beta-testers) but I think there's a good amount of potential here.
Because I couldn't finish the game I marked it a '3' but I think that Seciden
has a good grasp of ADRIFT mechanics and some writing talent so I look forward
to seeing what he can write without the restrictions of a competition.
Reviewed by Ren Rennington
SCORE: 5
Comments: I thought it read nicely, though it's perhaps a little overwritten in
places. The puzzles made sense, even if both gargoyle and the runner experienced
some room craziness problems going west through the thorns. It was let down by
the ending, which didn't work (I don't think either of final tasks are
executable).
Reviewed by J. J. Guest:
SCORE: 6
Comments: Seciden Mencarde has been a presence on the forum for as long as I can
remember, so I was surprised to learn that this is his first released game.
Forest House, like so many other first games, begins in a boy's bedroom. Some
implementation oddities immediately make themselves apparent; the parents' room
and sister's room are enterable but non-existent. The first puzzle involves four
similarly named batteries and immediately falls afoul of Adrift's lousy
disambiguation routines; a problem that a more experienced Adrift author might
have avoided simply by making the flashlight empty at the start of the game. But
all these things can be forgiven. For a first effort, and a three-hour one at
that, Forest House is not at all bad. There are some nice ideas in here, and the
game builds up my interest in the mysterious house in the forest so that I can
believe the central character has been itching to go there all his life. So it's
all the more disappointing that three quarters of the game are devoted to
getting there and a mere two locations to the house itself. The game contained a
major bug; "ViewRoom error - subscript out of range" and this may or may not be
why I was unable to trigger any of the three endings. It's clear that the author
ran flat out of time. I hope that Seciden will return to this game and release a
post-comp version as I think Forest House has potential and it would be a shame
to abandon it after coming so far.
Reviewed by James Webb a.k.a. Revgiblet (2)
You can read my original review of the game in the ECTOCOMP write-up posted in
this very thread. Seciden went back to the game, fixed it and re-released it.
This review is of the re-released version.
The new version is pretty much identical to the original, except for some major
bug-fixes, a couple of new locations and tweaking of the odd puzzle here and
there. These combined changes make a world of difference to the game. For one
thing, it's now possible to finish it. Secondly, it's a less frustrating
experience. Thirdly, there's now no real reason for people not to like it.
You see, I think that Seciden has got it exactly right here. Not that The Forest
House is anything more than a very competent, very short game. But Seciden
released a game, had it played, listened to the feedback, made the changes and
re-released it. This is how a first game should be done.
To anyone who is writing a first ADRIFT game - download this game and play it.
Then put aside the uber-RPG you're working on and spend a week writing a small
game similar to this one. Release it and beg people to play it. I'll play it for
you. Get some feedback about what works and what doesn't. Get some experience of
writing and bug-fixing in ADRIFT. Fix the game and re-release it. And then go
back to your original project. You'll get some experience at writing a finished
game with ADRIFT, as well as helpful pointers about your writing style etc. that
will save you a lot of heartache if you wait until you finish your magnum opus
before you invite comment.
Wow, that was a tangent wasn't it? As for The Forest House - read my review for
the ECTOCOMP version and remove all the criticisms and comments about bugs.
You'll be left with a review for this version. It's still well-written. It's
still interesting. The endings are still a little confusing. It's still a very
nice little game indeed. Thank you Seciden.
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