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Cave of Wonders Reviews
Author: Campbell Wild
Date: 1999
ADRIFT 3.8


Reviewed by Richard Otter

This is the second of Campbell Wild's games I've played, the first being The Haunted House.

My general impression is that Cave of Wonders is an improvement and a much better game. Once again it is still in the classic style of briefer location descriptions and simpler game play. But, unlike Haunted House more of the scenery items can be examined. It is basically a treasure hunt with most of the objects that are needed scattered around or fairly easy to find.

The characters you come across during the game are little more than scenery with limited conversation and only one purpose.

I didn't run into any real GTV during play.  The only real problem I have is with the plot and some of the solutions to the puzzles. For example, to get into the graveyard you need to be wearing a flower.  Why is never explained, or at least not to me.  On the other hand to get into a garden you have to crash through the wall with a vehicle.  Now that puzzle I liked. So, a bit hit and miss with many of the puzzles poorly clued or not clued at all.

If you like the more traditional adventure game then Cave of Wonders is worth playing.  It entertained me for a couple of plays.


Reviewed by T. Mulkerrins

This game is of a very good quality, not only in writing but in design. Although I haven't got very far into it, and haven't solved many puzzles, I still think I've played enough to give an honest review. The descriptions are nice, simple and clear. The puzzles appear to be littered all over the place and range from obvious (the ones I've got so far) to out right 'I haven't got a clue!' (the ones I'm stuck on). But I'm never left frustrated as almost anything I try returns with some kind of response, showing me I'm on the right track, just not quite there yet. This makes for a challenging game that won't drive me up the wall with frustration. 

One of the best. 


Reviewed by Xiao

The game's very well rounded

There is hardly any guess-the-verb needed, and all possibilities of input are considered. For example, to get certain flower in the game, there are nine different ways you can type the command and you can even refer to it using the plural. However, there is one thing that I'd like to know - why on earth is it called Cave of Wonders?


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