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The Home of Otter Interactive Fiction

Drinks with Lord Hansom Reviews
Author: James Webb (as revgiblet)
Date: 2008
ADRIFT 4.0


Reviewed by Duncan Bowsman

SCORE: 8
Comments: Well-written, subtle horror. Best horror of the comp, best story of comp.


Reviewed by David Welbourn

SCORE: 8
Comments: Excellent story; shame the 3 hour time limit forced most of it into two HUGE TEXT DUMPS. Text dumps are not interactive, y'know. The puzzle was
fine, although it felt a bit shoehorned in there. And I would've liked to interact with the gentlemen and setting in the framing text. But excellent story.


Reviewed by Mel S

SCORE: 10
Comments: Just reading the first few lines of dialogue for this game pretty much tells you all you need to know about it, James Webb is an incredibly, incredibly gifted writer. But not only that, he manages to craft some really ingenious puzzles to boot, and although the game only has two rooms, it's packed full of so much depth it doesn't feel too short or too easy, it feels rewarding to finish. I don't know if you could make a better game than this in 3 hours.


Reviewed by Alvin Echeverria

SCORE: 6
Comments: In the style of Edgar Allen Poe. The shifting between flashbacks was cool, well written. Very demure in its scariness...
 


Reviewed by Lumin

SCORE: 10
Comments:
At the time of typing this comment I'm only three games into the comp, but I think I've already found the winner. 'Drinks with Lord Hansom' may be a little light on the interaction front, but as fiction it's superb...not to sell it short as traditional IF of course, it DOES have a nice puzzle as its centerpiece, but for me the writing is where it really shined. Though the plots are entirely different, I was reminded somewhat of David's game, 'The Cellar', another short fiction-centric game I thoroughly enjoyed, and I'm thinking we could really use more IF in this vein.


Reviewed by Nick Rogers

SCORE: 7/10
Comments:
Interesting intro, lots of text, not much interaction, but it is a 3 hour game I suppose. Some absolutely horrible GTV with the dials on the casket. Had to open the game in the generator to work it out. Not sure if I worked the dial puzzle out the way it was intended, but a good story. I had a twinge of, if not fear, certainly morbid fascination.
 


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