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It's Easter Peeps! Reviews
Author: Sara Brookside
Date: 2006
ADRIFT 4.0


Reviewed by  David Whyld (Reviews Exchange 9)

The sole ADRIFT entry in a recent one room comp (it came sixth out of nine entries, although as it was an Italian website hosting the comp and seven of the entries were in Italian, thatís not as bad as it sounds), Itís Easter, Peeps! is quite a charming little game. Little in the sense that it takes place in just a single room. 

The premise is a simple one: itís Easter and youíve got to collect items for an Easter basket for your son, Max. To make matters easier, Max has helpfully provided you with a list of the items that he needs. All you have to do is find them and place them in the basket given to you by the shopkeeper the moment you enter his candy store. 

Unusually for a game by a newcomer, Itís Easter, Peeps! shows a good level of testing and has responses for most of the things I tried. The faults I came across Ė examining the candy coin shows me a description of the candy in the display case being the worst Ė are relatively minor and forgivable given ADRIFTís often poor handling of items with similar names. It was also kind of annoying when I tried to open the display case, had the shopkeeper tell me that he had the key to it (albeit a figurative key rather than a literal one) but attempts to ask him about the key resulted in the game asking me Which key. House key or car key? and then responding with Shopkeeper does not respond to your question no matter what I typed. The shopkeeper is quite a helpful chap for the most part and questioning him about various things is a good idea, but here he was less than forthcoming. 

Most of the items are easy enough to find but the means of getting hold of some of them are a little odd. I found a number of the items by vandalising part of the store, yet the shopkeeper, rather than getting all irate over me smashing up his livelihood, instead seemed quite pleased that Iíd thought of this course of action. Then again, the shopkeeper is an unusual character full stop. He doesnít even ask me for payment for the items that I took from his store! 

I finished the game after quite a bit of head scratching (and the occasional peek in the Generator! (yes, I'm weak)) but a few things were never explained to me. What was the significance of the coded note? I never did discover if it actually does anything or was simply a red herring. As I finished the game without discovering what it meant, it clearly wasnít a big deal. The phone, too, I never discovered a use for, even though a message I found indicated the phone might well serve a purpose. 

All in all, Itís Easter, Peeps! is a nice enough game which ought to keep you occupied for a while. Itís certainly way better than average as far as games by newcomers are concerned. 

6 out of 10


Reviewed by TDS (Reviews Exchange 9)

"It's the week before Easter, and you've popped out of your office one day on your lunch break. Your mission? To assemble an Easter basket that will both delight and mystify your 4-year-old son Max."

A parent shopping for an easter basket for his child is an interesting concept for an IF game and I was eager to see how this played out. Unfortunately the game was just as exciting as its intro. 

For the entire game you look around a candy store for items on your son's list to put in his easter basket. At first I thought that was just a cover and really when trying to buy a creme egg aliens would blast through the wall or something. Nothing of that sort happens in this game. It's pretty boring the entire time. 

From start to finish the game remains very upbeat. I've never played a game where things were so happy-go-lucky before. Either the game was written for children or the author was just in a cheerful mood when making this game. I noticed the shopkeeper in the game ends almost every other sentence with an exclamation mark. Here's a dialogue snippet: 

>ask shopkeeper about store

"I've been running this place for 35 years now. Can't imagine doing anything else. I love the sight of a smiling child! Or even an adult every now and then, mind you!" 

Cheesy? Oh yes. 

On a technical level everything is fine, except for a little problem with ambiguity I ran across. The gameplay is a bore unless you're a fiend for short puzzlefests. 

Although I don't favor games that are on the overwhelmingly light side, I don't dislike the game because of that. The game is light-hearted...so where's the humour? I played through the game a couple times to be sure I didn't miss some nugget of comedy or at least an attempt. I found nothing. 

For a one room game I guess it succeeds. Although for a short distraction I can point you towards games more interesting that are also sprinkled with comedy. I can't recommend this to anyone. 

4/10


Reviewed by Valentine Kopteltsev (SPAG ISSUE #49 - August 18, 2007)

(I played the Inform version of Easter, since starting Adrift games on my computer requires some shamanic activities).

This review is going to be about as short as the game it is about -- you can easily beat Easter in no longer than fifteen minutes. As expected, this work features one room. It also features a bunch of puzzles, most of which are trivial. To solve the only one that I found *not* trivial, you need to contact the only NPC in the game, who then gives away the pretty obscure move that leads to success.

The enclosed feelies were nice, though.

 


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