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DELRON
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Existence Reviews
Author: Abbi Park
Date: 2009
ADRIFT 4.0
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Reviewed by James Webb (as revgiblet)
Of all the games that I played
for the comp, this one probably struck the best balance between teasing you with
hinted-at answers and giving you enough of the story to go on. The big hook for
this one is "What am I?". Like everyone else who's played this, I was
speculating and looking for clues as to my identity in the text with each new
piece of the puzzle uncovered. At first I thought I was a bird - I could only
move up, after all - but as I went on my theory began to change. A fairy,
perhaps? Maybe a ghost, or even a gust of wind? Now that's how to get someone
like me interested.
The assumed spectral nature of the protagonist, coupled with my inability to
interact with anything in the world, really reminded me of the old Level 9
adventure Scapeghost. That game begins with you, as a ghost, developing
your ability to interact with the physical world by picking up objects of
increasing size. Having solved the puzzle with the fan I began to wonder if
this was exactly the same sort of thing that Abbi was going for. If I recall
correctly, a feather was one of the graded objects in Scapeghost too.
Anyway, enough of the trip down memory lane. This game's great strength was
that it had a compelling hook - and that's what this comp is all about.
Although it was frustrating to not be able to interact with the world more, it
did seem to fit with the game so I couldn't get too mad at it.
It's hard to sum up my thoughts about this game. It succeeded in its goal and
left me dangling, but I still feel a little unsatisfied - as though the demo
also left unresolved smaller issues that should have been resolved by the end.
I can't quite put my finger on it, but think that the demo could benefit from a
bit more fleshing out (no pun intended). If there was more to do and see within
the three rooms, that would be good. It wouldn't have to give anything else
away. I'd be happy to be left as clueless as I was, if only I could engage with
the world a bit more. Despite that, this is shaping up to be game that, after
Donuts, intrigues me the most.
EDIT: I don't think that there was a feather in Scapeghost after all...
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