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The Home of Otter Interactive Fiction


The Fortress of Fear
Author: Larry Horsfield  
Date: 2013
ADRIFT 5.0


Reviewed by John Sutton

I have just completed this game and as I have never reviewed a game before I thought I might give it a go. The game itself is very well planned out, the puzzles are sometimes frustrating and in certain locations you don't get enough time to read the location description before you die - and I died a lot! Overall a very nice text adventure, very atmospheric in certain places I felt has if I was there. I hope Larry converts all his other Spectrum games to ADRIFT so that more people can enjoy them. Thanks Larry


Reviewed by Denk

The Fortress of Fear (FoF) is the 4th episode of The Adventures of Alaric Blacmoon. On the other hand, it was the first Alaric Blackmoon game to be written with ADRIFT, so I was quite curious if it had the same quality as the previous episodes. I think it has and overall FoF is a very fine game. 

Without going into too much detail, Alaric must get to the bell tower of a big fortress, which is under siege of an evil sorcerer. The sorcerer has slaughtered most of the good staff of the fortress so there are ghosts everywhere requiring objects to let you pass. In addition, they might help you, if you help them. You will also meet a few people who are still alive, and in the end, you will of course face the evil sorcerer. 

The game has the same appearance and feel as previous episodes, which is good. As usual, it is necessary to search, look under and look behind objects whenever it makes sense, to ensure you do not miss an object. The puzzles range from easy to difficult but always logical. 

The player should be aware of the command "timeoff" though. This is a command used to turn off real time elements. I don't like real time elements in IF-games but since they can be turned off it is not a problem at all.

If you become stuck, the first place to look for inspiration is the VOCAB command, which gives you a list of verbs understood by the game. Typing help gives you the e-mail address of the author, which I did use more than once since the game is very big and I believe most people will become stuck at some point. I encourage everyone playing Larry Horsfield's games to ask for help in this way instead of just giving up, since his games have a lot to offer. This game is no exception.


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