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The Home of Otter Interactive Fiction

The Gamma Girls Reviews
Author: Christopher Cole
Date: 2002
ADRIFT 3.9


What does AIF stand for? Adult Interactive Fiction. If you likely to be offended by games with sexual content, you are advised not to open these files.


Reviewed by evil_bacteria

I've only recently become familiar with Cole's work, since it was only this year (2002) that he started releasing games. As it turns out, he's an excellent game designer who's produced some high quality games, among which Gamma Gals stands out as among the best.

The Good Points:

The point of Gamma Gals is to have sex with every member your girlfriend's sorority. To convince each of the girls to give it up, you must complete certain things for them, ranging from the typical "find item A and give it to person B" to more abstract (and rewarding) puzzles that require you to gain information rather than objects. That's really where the game stands out; each NPC can be questioned about all the other NPCs, and in order to get several of the girls, you have to use the information you learn from others. While lots of IF games are just a boring scavenger hunt, Gamma Gals requires you to actually interact with the NPCs in order to win the game, rather than just walk into the room, hand over the item, do your business, and leave.

The sex scenes themselves are not overly long, but they are well written and contain a good amount of detail. When scenes take several screens to finish, I tend to get bored, but when they're just a line or two, I feel almost cheated. Cole has found an excellent middle point between the two, the scenes being long enough, and well written enough, to hold my interest without boring me enough to just skip it and go to the next one. After all, there's only so many ways you can describe sex, and if you use them all in the first few scenes, there's not much point in including more
scenes, is there?

The Bad Points:

To be honest, there's not much bad I can say about this game. The characters all consist of sex-crazed perverts, but after all, isn't that what we've come to expect from AIF? To ask for more would seem silly. Also, the characters seem to enjoy dropping important things under and behind pieces of furniture, so the two or three items you do need to find require you to pore over the damn house looking for them. Other than that, though, I have no real complaints.

Overview:

All in all, Gamma Gals is an excellent game, and definitely one of the best I've played. With the large number of NPCs, there's plenty of variety, and for the most part the puzzles are actually fun to figure out, rather than the standard scavenger hunt fare. The game is long enough that it might take more than one setting to beat it, but short enough that you'll likely come back to play it over again. In case you haven't noticed, my point is that Cole has found the excellent middle ground here, everything about the game sitting nicely in the middle, so to speak, appealing to everybody. It's odd that taking the average attributes of AIF should create such an above-average game.


Reviewed by Knight Errant (Inside Erin Volume 4 Number 9 - September 2008)

Basic Story

Your girlfriend wants you to have sex with all the girls in her sorority.

Overall Thoughts

This is a classic T&AIF. Characters are shallow and puzzles are simple, the real focus of this game is on the sex. With ten different girls to fuck, there's plenty of sex to be had here. However, beyond the game itself, Gamma Gals is one of the earlier AIF games, and so for many of us this game has a good dose of nostalgia.

Puzzles/Gameplay

Mostly pretty simple. Some involve the typical bringing objects to people, some are more complicated like find a bit of information and tell it to a character, but overall the obstacles to sex are set rather low.

Sex

Plenty! Sex is the focal point of the game, and it shows. It's hot and frequent, with a good variety of sex acts possible with each girl. The descriptions tend to be more sparse than I prefer, but it's still good. It's all cutscene-based, so there's only one description available for each action, and in several places different actions generate the same description.

Technical

Like most Adrift 3.9 games, technical problems can pop up if you convert it and run it with the 4.0 runner. However, as long as you run it in the interpreter it was designed for, Gamma Gals has very few technical problems. In one or two places there are missing decorative objects, and you don't seem to be able to strip the girls manually. Like many Adrift games, sometimes the game requires specific commands that may be hard to guess, particularly with the rum and coke puzzle.

Intangibles

It's difficult to make a game of this size. Unfortunately, as Gamma Gals goes on, more and more actions redirect to the same description, ultimately the earlier scenes are longer and hotter than the later scenes, including the finale of fucking Stacey.

Final Thoughts

Gamma Gals is still a fun game after all these years, but it's not as good as it could have been. It feels almost as if Chris Cole bit off more than he could chew with this game, and it may have been even hotter by cutting back on the number of girls and spending more time on fewer scenes. Still, if what you're looking for is a game where you can fuck a wide variety of girls without having to work hard for it, then Gamma Gals is your game.

Rating: B-
 


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