Humbug Reviews
Author: Graham Cluley
Date: 1991
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Reviewed Crispin Boylan
Review appeared in SPAG #11 -- September 16, 1997
This game has been around for years, and is one of the more popular interactive
fiction titles in Britain, and was, until recently, a shareware title which had
to be registered (with the registered
version you got a solution to the maze which was otherwise unsolvable, and you
could also save and load games to disk). Times they are a changin' however, and
now the game has been released into the public domain due to the author not
having enough time to sell or support the game anymore. Cluley has actually
produced this game without the aid of any of the text adventure creation
languages, a huge feat for a game this size!
Anyway that's the history out of the way, now to get to the meat of this review,
the game itself. It all opens with you, Sidney Widdershins, arriving at your
senile old grandad's estate for a short stay during the Christmas Holidays. You
planned to explore the old windmill in the grounds of Attervist Manor, but as
you arrive you realise that something is amiss, especially when Grandad does not
appear to be around! Closer inspection of the house reveals grandad sleeping in
his armchair, seemingly unwakeable, he has a rather interesting document in his
possession, a legal document asking for grandad to hand over the manor to his
new neighbour, Jasper Slake, who will take proper care of the manor. It seems
that the old fool is broke, and has let the manor fall into a state of
disrepair, and his mutterings to Jasper of secret treasure hidden in the grounds
of the manor, and the 'wild woman of the hills' have done nothing to prove his
mental stability! Grandad and Slake are bitter enemies, only recently, the
letter explains, did Grandad plant a scale model of the Champs Elysee in Slakes
garden! So, on discovering this news it is still unclear as to your mission, do
you have to find the treasure? or maybe stop Slake? This is one of the best
points of the game, you are constantly fed with small snippets of the plot,
which is consistent, and of good quality.
There is one major feature of this game which makes it stick out from the rest,
it is completely weird and surreal, you only have to look at the NPCs to see
this, Kevin, a clockwork shark, built by Grandad as his contribution to the war
effort; Sven, the viking, whose ship has been caught in the manors lake as it
froze; and Horace the groundsman, who travels round the maze collecting any
'litter' in the form of objects, that you may have deposited, he also only talks
to vegetables! Some of the NPCs are better than others, but all are likeable,
apart from the villain, Jasper, of course. The NPCs, on the whole are not too
talkative, but then again they really don't need to be.
This game has a maximum score of 2000 points, so you can expect quite a few
puzzles in this little gem, most of which are quite logical, but there are some
very hard puzzles which you really have to think about. The game also has a bit
of organisation needed, you must do the puzzles in a certain order or you won't
be able to complete others, this is a bit annoying, but it is quite obvious, and
easy to get around. To get the final few points you have to do a bit of verb
searching, for example typing 'PRAY', earns the response 'A voice from below
shouts, "I don't know how you've got the nerve!" ' and earns you 10 points, but
does little else, my top score is 1920, so I still have to get those last few!
There are over 200 objects and 100 locations in this game, so it's pretty big,
and the locations are varied, and when I say that I mean Varied with a capital
V, there are such bizzare locations as a alien bar, a trip back in time, a
fairies den, a junk yard, a bus stop, and all of this takes place in the manors
cellars!! The parser's vocabulary is pretty extensive, but it doesn't stretch to
multiple commands in the same sentence. Still, I like it.
This game is very funny, you can't help but laugh at some of the jokes that
examining some objects brings up, and the whole thing is just so surreal! The
atmosphere is very good and you can just imagine being there, the writing is on
the whole very detailed and descriptive. As a player with a bit of experience (I
haven't completed all the Infocom games, but I've played through a few) I found
this game hard (I desparately needed the on-line hints), but very rewarding,
just wait until you see the ending, it's brilliantly funny, and you'll never
guess it!!!!
Reviewed by Alex Freeman
Review appeared in SPAG #24 -- March 24, 2001
In this game, you are Sidney Widdershins and have been sent to Granddad's for
the winter holidays. When you arrive there after being deposited by a taxi and
get in, you find that Granddad is asleep and is holding a document. When you
read it, you find that Granddad's neighbour, Jasper, has offered to buy
Granddad's home, Attervist Manor, since Granddad is so deeply in debt. Granddad
claims that there is hidden treasure in the grounds of the manor, but Jasper
apparently thinks he is nuts. Granddad thinks lowly of Jasper and has written a
rude word on the
document (not shown in the game). However, if Granddad is not nuts and if there
really is hidden treasure, you could help him get out of debt.
The atmosphere is unique and quite odd. For instance, there is a Viking called
Sven whose boat has been caught in the frozen lake nearby the manor. There are
also a bar, a hacker, and an octopus underneath the manor. The game also does
not always make sense. For instance, what is giant slug doing in the manor? But,
eh, who cares? It makes the game interesting.
There are other interesting places you can explore, such as the forest maze and
the manor back in the Victorian times (via time machine).
The NPCs are fairly well developed. You can get to know them better by asking
them questions in the format "ask character about subject". Obviously, the
characters can't have a special response for everything, so when you ask a
character about something or someone he doesn't know (e.g. asking someone who
lives in the Victorian times about someone who
lives in modern times) the character has a special response to indicate that he
doesn't know anything about what you've asked. One of my favorite responses is
the one you get when you ask Horace the gardener about something he doesn't
know:
Horace looks suspiciously at me, but remains silent. I am not sure it is in his
terms of employment to actually communicate with sentient life forms. Herbs and
vegetables he can cope with, but people give him problems.
Another interesting NPC is Kevin the clockwork shark, who is one of Granddad's
many inventions and was made by him during WWII. You get this description of him
upon entering the pantry for the first time:
I am in the pantry. It is a small, dark room - the only source of light being a
barred oval window built close to the ceiling in the west wall. A definite niff
of seaweed wafts around the shelves. Small mountains of marzipan and icing sugar
are liberally scattered across the damp stone floor. There is a movement from
behind one of the taller mounds of marzipan and a shark totters around on his
hind fins. The shark smiles benignly at me, "Hello my little sugar-plum." The
shark paternally pats me on the head with a damp flipper, flamboyantly places a
small caddy on one of the pantry shelves. The shark smiles at me again, and
waggles his eyebrows in anticipation of my response.
There are many other NPCs, such as a Victorian grave digger, Alex the hacker,
Jasper, and, of course, Granddad.
As you've probably noticed, the writing is quite descriptive. It's also quite
humorous. In fact, my wildcard points are for the humour in the game. You also
get funny responses if you try do silly actions. For instance, typing DRINK
PETROL gives you the response "Heh, heh. I think not." You even get 10 points
for it! My only complaint about it is that it contains a few minor punctuation
errors (as you might have noticed).
The parser is very good. It can understand fairly sophisticated sentences and is
easy to use, but it doesn't do some fancy stuff like recognizing multiple
sentences (not that I would type multiple sentences if I could but still).
However, this game has one serious flaw. Most of the puzzles are either too easy
or too hard. For instance, I find a banana and later I find a chimp. Gee, I
wonder what to do next. That one is, of course, an example of a puzzle that's
too easy. A puzzle that is too hard is how you're supposed to put out the fire
underneath the manor. I don't know how anyone is supposed to figure that puzzle
out! It is quite illogical. The hint system partially solves this problem, and
it is quite good, but it is no substitute for good puzzles. The only problem
with it is if you
can't solve a puzzle because you haven't solved another puzzle, it won't tell
you that. Instead it gives a hint or the solution (it depends on which you
choose) of the puzzle whose solution you have requested. I ended up getting
solutions to puzzles I probably could have solved on my own in this way because
I didn't realize that it wasn't the puzzle I was currently trying to solve that
was the problem but some other one. However, don't get me wrong. Not all the
puzzles are bad. In fact, almost half are quite good. It's just that there
should have been more
good ones.
I also managed to find one bug in the game. In Humbug, you can EXAMINE objects,
or you can LOOK at them in order to get descriptions. You can abbreviate
EXAMINE with x and LOOK with l. I am more used to LOOKing at objects than I am
to EXAMINing them, so I used the abbreviation l. This abbreviation worked on all
the objects on which I tried it out EXCEPT
one. During the game, I decided to look at my hair because I thought maybe that
would help me solve a puzzle (I won't say how). When I typed "l hair", the game
didn't seem to understand the command. I later used the hint system to get the
solution to the puzzle that involved my hair. I wondered how I could have solved
that puzzle since I figured that I couldn't look at my hair. However, when I
looked at a written solution for Humbug, I found out that you're supposed to
type "x hair". The hair, apparently, is the only object at which you can't LOOK
but still can
EXAMINE, which isn't supposed to be the case for any of the objects. This bug
effectively prevented me from solving an important puzzle in the game.
Anyhow, the plot in Humbug is wonderful! I'd say it's the best part of the game!
You are given bits of the story as the game progresses, and there's one major
plot twist! The ending is spectacular and was really fun to read!
Overall, Humbug is a good game and is worth playing. Just be prepared for some
illogical puzzles here and there. It could have been an excellent game if the
puzzles had been better.
Atmosphere: 1.8
Gameplay: 1.5
Writing: 1.8
Plot: 2.0
Humour: 1.6
Total: 8.7
Characters: 1.5
Puzzles: .8
Reviewed by Sue Medley, Syntax, 1991
I know from personal experience that it isn't easy to write an adventure game,
but I've often thought that it must be several times harder to write one which
is funny too. Trying to get the right balance of humour while juggling flags and
counters and trying to ensure a good story and mix of puzzles at the same time
seems an impossible task. But luckily there are a few people who have achieved
the impossible and one of them is the author of Humbug and an equally funny
game, Jacaranda Jim. One final point to ponder is that he's programmed both
games from scratch too! Makes you feel 'umble, doesn't it....
Anyway, back to Humbug itself. The title comes from the fact that, once again,
you've been sent to boring old Attervist Manor to spend the school holidays with
Grandad - and this is the Christmas holiday. The old codger is a bit of a
trouble-maker so the idea is that you're supposed to keep him out of mischief.
Fat chance! When you enter the Manor, after being dropped off by a cab, you find
him fast asleep in his chair, clutching a document from his neighbour's
solicitor.It seems that Grandad is in a bit of a spot financially and his
neighbour, Jasper Slake, has offered to settle his debts for him in exchange for
ownership of the Manor - what a nerve! Gramps must think so too 'cos he's
written a rather rude word on the document; he obviously doesn't fancy the idea
suggested in it that he goes into an Old Folks' Home.
Slake thinks Grandad is crazy too, partly because he says there's treasure
hidden in the grounds of the Manor. Well, Slake could be right - after all,
Grandad idolises Napoleon Bonaparte and dresses just like him! On the other
hand, if he isn't crazy and there IS treasure somewhere about and you could find
it, it'd solve all the old boy's problems. Plus it would give you something to
do in this awful weather.....
Whereas Jacaranda Jim was a really fun game to play, Humbug is even larger and
more amusing with lots of weird objects to collect and wonder what to use them
for and the house is riddled with strange chutes which lead ..... who knows
where. There are several creatures around the Manor and its grounds too; a bear
cub searches for food in the woods, an owl sits in the attic, a hedgehog
hibernates by the boiler while an aardvark in a suit sleeps on top of a washing
machine and a wumpus (eh?) is trapped in a perspex tube. Can you get it out
without sending the poor thing into orbit? I especially liked Grandad's cat,
Schrodinger, who wanders from room to room. You can play a game called
Wubble-a-Gloop with a games-crazy octopus too, if you've got the nerve and can
work out how to beat him.
The human NPCs are equally realistic, from Grandad's gardener, Horace, who will
foil any attempts you make to map a large maze in the garden by collecting any
objects you drop and putting them in his dustbin, to several Vikings (one of
whom wears a Marks and Sparks coat and carries a Filofax), a gravedigger and a
barman. You'll meet the last two characters once you use Grandad's wonderful
invention - a time machine, which will take you back to the Attervist Manor of
Victorian times.
Grandad has invented other items apart from the time machine. His speciality
seems to be robots which have been constructed from the odds and sods that
anyone else would throw away; milk bottle tops, pipe cleaners, old treacle jars
and the like. You'll find several of these on your travels. The best one,
though, has got to be Kevin, the clockwork shark. Just read this description,
taken from the game:
"I am in the pantry. It is a small, dark room - the only source of light being a
barred oval window built close to the ceiling in the west wall. A definite niff
of seaweed wafts around the shelves. Small mountains of marzipan and icing sugar
are liberally scattered across the dark stone floor. There is a movement from
behind one of the taller mounds of marzipan and a shark totters around on his
hind fins. The shark smiles benignly at me, "Hello, my little poppet". The shark
paternally pats me on the head with a damp flipper and flamboyantly places a
small caddy on one of the pantry shelves. The shark smiles at me again and
waggles his eyebrows in anticipation of my response."
Reviewed by Theo Clarke, Strategy Plus, 1991
My collection is crowded with adventures set in gothic mansions with extensive
grounds, absurdly convoluted catacombs and a maze of twisty little passages all
the same. I suspect that Graham Cluley's collection is much the same. Humbug is
the most entertaining text adventure that I have played since Infocom's
Hitchhiker's Guide to the Galaxy back in 1984. It is crowded with wit and
challenging puzzles that open up to logical approaches.
Sidney Widdershins is spending a few days of the Christmas holiday at Attervist
Manor, the home of his eccentric inventor Grandad. Grandad's neighbour, Jasper
Slake, wants to buy the Manor and has suggested that the old man is more than
merely eccentric. Given that Grandad dresses as Napoleon and claims that there
is a treasure to be found in the old house, Jasper could be right. Grandad is
heavily in debt but he is a successful inventor. There is a time machine in the
cellar and some very odd robots turn up in the most unlikely places. Perhaps
there really is some hidden treasure and Sidney may be able to sort things out
if he can only find the loot.
Attervist Manor and its grounds contain about a hundred rooms and over two
hundred different items. The parser is robust and refreshingly obvious. Actions
involve simple phrases and there appear to be no cases of the thesaurus-driven
puzzle that can be the adventurer's bane. The logic of the game is inescapable;
find a chimpanzee and you know that there will be a banana somewhere with which
to bribe him. When the links are not obvious it is possible to pick up further
clues by questioning the rather curious characters that populate the game.
Quiet absurdity is the core of this adventure. There is Kevin, a camp robot
shark built by Grandad. There is a Nim-playing octopus and a Viking carrying a
filofax. All of this daftness is tied together with an internal logic that
seduces the player into Cluley's world.
The game achieves the optimum balance of challenge, charm, silliness and
sophistication. There are all manner of knowing jokes about the nature of
adventure games. For example, when Sidney enters a crypt he sees something
trapped in a tube. Closer inspection reveals
"a cuddly wumpus, a small round ball of a creature covered in soft pink fur.
Over the years the wumpus species has suffered more than most. Misguided
adventurers have been led to believe that wumpi are large fang-ridden creatures
with a taste for human blood, and that Hunt the Wumpus is an honourable pastime.
The truth couldn't be more different: the wumpus is a timid creature who prefers
an evening in with a good book and Mozart on the hi-fi to mayhem and slaughter."
Current wisdom is that people don't want to use a keyboard to play games. The
same pundits claim that successful games have graphics. This has led to clumsy
marriages of pictures to text adventures and to the sophisticated animated
adventures from Sierra and their competitors. But there are some forms of humour
that rely on words alone and Humbug makes the most of this.
If you don't like puzzles you won't like adventure games but there can be few PC
gamers out there who won't get their money's worth.
Reviews should be considered copyrighted by their respective authors.