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DELRON

The Home of Otter Interactive Fiction

Imagidroids Reviews
Author: Woodfish
Date: 2004
ADRIFT 4.0


Reviewed by Greg Boettcher

ImagiDroids stands with The Magic Show as an ADRIFT game that surpassed my expectations this year. I thought the game was quite clever, and it contains one or two novel moments. Unfortunately, it's also very short, and some of it is cliched. (On the other hand, some people may actually enjoy the cliches; it depends on whether you view this as a successful sci-fi spoof or not.) Although this isn't the most elaborate game of the year, it's worth a play. 

The opening sequence has you turning on a computer and playing a computer game written by ">ANDROID001". This fits into the larger scheme of the game, which unfortunately I can't describe here. In a bite-sized game like this, it's impossible to say much of anything without spoilers. 

The game has a few bugs, but was generally well designed. I enjoyed the game for as long as it lasted. In fact, it's made me curious to play more games by Woodfish. It will be easy for me to satisfy that curiosity, since this game is only available as part of "The Woodfish Compendium," which includes six short games by Woodfish. Hopefully others will want to look into Woodfish's games too. 


Reviewed by David Whyld

Parts of ImagiDroids bear remarkably similarities to The Game To End All Games in that there are games within games. The idea is a nice enough one in its own right, but used twice in different games by the same writer shows a lack of new ideas. 

ImagiDroids starts with several lines of garbled programming language and then clears to show the player sitting at a desk in front of a computer. There is little to be done here aside from turning on the computer and being transported to the Desktop, an actual location, and from there into the game within a game. This is a generic fantasy effort with the player trapped in a cell. The ol' grey matter isn't given much of a workout in figuring out how to escape from the cell but then this is a writer more concerned with the telling of the story and less with the puzzles involved therein. 

The game ends unsatisfying with a lengthy period of inactivity on the part of the player. You are unable to do anything for a dozen or so moves while an event runs in the background, explaining the reasoning behind the game. While this made a refreshing change (to play a game by Woodfish and understand what it was about), it was also disappointing in that an interactive fiction adventure, the interactive side of things seems to have been left out. Still, the explanation behind the game is an interesting one and the game itself is well written so I've no real complaints here. 

6 out of 10 


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