Jacaranda Jim Reviews
Author: Graham Gluley
Date: 1987
![]()
![]()
Reviewed by Alex Freeman, appeared in SPAG #24 -- March
24, 2001
Jacaranda Jim is another game by Graham Cluley. It was actually written before
Humbug, but there are many similarities between the two games.
In Jacaranda Jim, you are... Jacaranda Jim. You have crash landed on the planet
Ibberspleen IV. The game starts with you waking up from a dream. When you do
wake up, you find that you are in a dark cave with Alan the Gribbley. In case
you're wondering what a gribbley is, it is some strange creature that is a cross
between a neanderthal and the aftermath
from a night with Malcolm Muggeridge. Alan has a rather disgusting beard also.
Anyhow, you don't really know what to do, but you figure (no doubt correctly)
that it would be at least a good idea to find some way of getting back to Earth.
As you explore Ibberspleen IV, you find that it is a lot like Earth: There are a
post office, a zoo, a grocery store, a church, and other Earth-like buildings.
While you're doing all this, Alan is constantly at your side even when you're
out in the rain, but he leaves when it becomes night (the game goes through the
cycle of day and night).
The NPCs are generally not as well developed as they are in Humbug, but you get
to know them better (or at least the well developed ones) by asking them
questions. My favorite NPC is the thief. When you're on the beach, you better
beware because he may try to rob you. When he does, he says, "Har, har! Give us
yer valuables!" If you ask him about the police he says, "They aren't after me;
are they?" Also, don't think that running away from him will help you any
because he'll chase after you and smash your head with his mallet.
My favorite place in the game is the cave. It contains interesting areas and
plenty of puzzles. It also contains one of my favorite puzzles: the wall of
fruit. As you explore the cave, it becomes less and less like a cave (it
contains stuff like a telephone booth and a safe).
Its parser is quite good. It is easy to use and understands fairly sophisticated
commands. However, it can't do really fancy stuff like recognizing multiple
commands.
Like Humbug, it is humorous but not as much. It is still rather witty, and it
sure adds to the game, though. My wildcard points are once again for the humour.
Its main flaw is its puzzles. Many of the puzzles were too hard, such as the
colored buttons one. The hint system solves this problem partially, but it is no
substitute for good puzzles. Don't get me wrong, though. It has many good
puzzles such as the wall of fruit that I mentioned earlier, but there should
have been many more.
Overall, Jacaranda Jim is a good game and worth playing, but it could have been
an excellent game if the puzzles had been better.
Atmosphere: 1.3
Gameplay: 1.5
Writing: 1.5
Plot: 1.2
Humour: 1.3
Total: 6.8
Characters: 1.3
Puzzles: .8
Reviewed by Grimwold
"Howdy! My name is Jacaranda Jim. I was on a routine space-journey to Jupiter
(Sol system, Mutters Spiral) when my cargo-ship was taken over by a crack squad
of homicidal beechwood armchairs. Desperate to avoid one of those really silly
adventure games with words like "flip-flops" and "placid" in them I crashlanded
into the wacky world of Ibberspleen IV. (Where the most ridiculous word in
circulation appears to be "plinth").
"I was rescued from the burning wreckage by a smug little Gribbley called
"Alan". This was just too much and I decided it would be wise to call it a day
and lose consciousness.
"At the moment I am still unconscious and this is all a dream - you've just
interrupted a game of tennis I was having against a rhinoceros called "Hilda"."
- So the introduction to this PC adventure goes. Many of you will already have
heard of this game, it's been around for a while. As far as I can tell, it's not
been written by a 'popular' utility, I've heard that Graham uses his own utility
for writing adventures and if this is so, he's very talented in general
programming, not to mention the adventure in question. Jacaranda Jim is a wild
and frenzied trip through a variety of strange locations, not to mention some
strange creatures and characters.
The humour is a bit restrained throughout, despite the introduction, but can
afford a laugh on the odd occasion. I personally think this is a good thing, the
humour taking second place to the puzzles. Some authors prefer to squeeze the
puzzles in amongst the jokes - it works sometimes, but often doesn't. With JJ,
however, the whole humour-puzzle interaction works very well, each one
complimenting the other.
Some of the puzzles are a little tricky, I would've preferred a few more hints,
but perhaps that's just me being dim. All in all, though, this is a worthy game
and a definite addition for anyone's adventure collection.
Grimwold's rating: 8.5/10
Reviews should be considered copyrighted by their respective authors.