Home About Me

DELRON

The Home of Otter Interactive Fiction

Attack of the Mutaydid Meat Monsters Reviews
Author: Duncan Bowsman
Date: 2009
ADRIFT 4.0


Reviewed by Rob Roy

SCORING: 88.75% (out of 100)

Did you finish the game? Why or why not?

Yes.

WRITING: Score (out of 5 each) (Weight/Relevance)

Content; Style: 5 (Three-Quarters' Weight)
flow / quality / quantity

Technical Aspects: 5 (Quarter-Weight)
spelling / grammar

Writing, Overall: 5 (Relevant)

Do you have any comments about the writing (flow, quantity, style, technical aspects, etc...)?

The theme of the game (meat) gave the story a tight consistency, contributing to a professionally written feel.

GAMEPLAY: Score (out of 5 each) (Weight/Relevance)

Puzzles: 3 (Half-Weight)
fair / interesting / etc.

Enjoyment Level: 3.5 (Half-Weight)
fun? gripping? etc.

Gameplay, Overall: 3.25 (Relevant)

Any comments about the gameplay (puzzles, enjoyment level, interest level, etc…)?

I did not enjoy being lead by the nose to resolve the next step in the adventure. I would find a less obvious way to clue players than typing exactly what is necessary in bold text.

SETUP: Score (out of 5 each) (Weight/Relevance)

Completeness: 4 (Half-Weight)
descs / cmnds covered

Presentation: 5 (Half-Weight)
setup / style / graphics

Setup, Overall: 4.5 (Relevant)

Setup comments (descriptions, commands covered, presentation, etc…) or other comments?

Solid gameplay. Almost every command I tried had a reasonable response. I honestly did not feel the need to try too many things other than what I was lead to by the bold text. The graphic images were well done.

OTHER: Score (out of 5 each) (Weight/Relevance)

Competition (If Applicable): 5 (Full Weight)
kept rules / spirit of comp

Other, Overall: 5 (Relevant)

What did you most dislike about the game, and how could this be improved?

Being lead to the next step in the adventure by emphasized text. It made me want to skip the story and go looking for the bold text.

What did you like best about the game?

The thematic strength of the story, held together by numerous meaty synonyms. That kind of tight writing can draw me into any kind of wacky adventure.

Any other comments?

The game is almost perfect. I would dangle that carrot a little farther from the player's nose.


Reviewed by Anonymous

1. What was your initial impression of the game, when you first opened it up, and how did the game compare?

From the title, I was expecting something much sillier (and much worse) than I got. I was pleasantly surprised. The opening is comic, but it has something of horror lurking in the bacground, and that horror grows as the story progresses.

2. How did the author do within the restrictions?

Very well. Unimplemented objects are flagged, so I didn't spend a lot of time struggling with seeing no such thing. A story was fashioned withi the limitations of the comp.

3. How were the puzzles and/or storyline?

Good. Despite its inherent ridiculousness, the story works and is surprisingly but genuinely engaging. The puzzles are mostly straightforward, with heavy foreshadowing and no guess the verb (or if there is GTV then I guessed right first time).

4. What did you like best about the game?

The writing is good, but I think the success of this game comes from fashioning a story within the limitations.

5. What did you like least about the game, and how could this be fixed?

Most horror-comedy is rubbish. This game isn't; the title is.

6. What stood out most to you from/about this game?

cf. 4

7. How did this game compare with the others in the competition and/or what set it apart?

The game, in terms of puzzle, story and implimentation, works best within the limitations, which I think lifts it above the others.

Any other comments?

No thank-you.


Reviewed by Abbi Park

1. What was your initial impression of the game, when you first opened it up, and how did the game compare?
I thought it would be silly/humorous. It was... darkly humorous/a horror story.

2. How did the author do within the restrictions?
Well. It seemed like a taste (no pun intended... really. no pun at all) of an idea, and felt complete enough.

3. How were the puzzles and/or storyline?
I think there were really only two times when I wasn't specifically told what to do, so it was mainly story. I kind of want to call it cute, but it was morbid, so I'm left uncertain how to describe it... Heh.

4. What did you like best about the game?
I liked figuring out what to do, albeit mainly just once, and mainly guided-ly otherwise. But being mostly guided actually added to the effect/atmosphere of being stuck in a horror story, then in the end I won by thinking how I wanted to. So I enjoyed it.

5. What did you like least about the game, and how could this be fixed?
Um... I'm not exactly sure. For example, randomly calling a few things "unimplemented" in the room descriptions was an interesting choice, since not everything unimplemented was labeled as such. But I understand the lack of implemented objects can make for a kind of in-joke because of this style of competition. Otherwise, it might be annoying. Hmm. Also, would've liked to have been able to converse with that one guy a bit more. But it wasn't the main point of the game/story, so that's okay too.

6. What stood out most to you from/about this game?
I'll have to say... Meat. Morbidly. Heh. Plus it was well-written.

7. How did this game compare with the others in the competition and/or what set it apart?
"Not implemented." was the best choice of a response for unimplemented objects. In addition, the game had the most dramatic tone, and pulled it off well.

Any other comments?
There was a place when the text was timed, and it was cool, except that the last sentence went just a little too fast, and I missed that very last part, since the next room description displayed too quickly right away.
Meat.


Reviews should be considered copyrighted by their respective authors.

 

Any donation would be much appreciated to help keep the site online and growing.
To help make your donation quicker and easier just click the "Donate" button and you
will be taken to the secure Paypal donation page.
    Home  |  About Me