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DELRON

The Home of Otter Interactive Fiction


Starship Quest Reviews
Author: Larry Horsfield
Date: 2019
ADRIFT 5.0


Reviewed by Denk

I helped beta-test this game.

This is the second game in the Mike Erlin trilogy. I like them all very much but this is my favourite. The game begins shortly after the first game (Magnetic Moon) ended: You have received two discs called "the keys to the universe" and you feel certain that the purpose of those two discs can be found on the mother planet of the "magnetic moon". Once again you disobey orders and go to explore the planet after "escaping" from your duties on the space shuttle "The Stellar Queen".

With the risk of repeating myself, this game is written in Larry's usual style, with lots of ingenious puzzles and requiring that the player is examining, searching etc. everything thoroughly. If you already played "Magnetic Moon", go ahead and play this - it is even better than the first game. If you haven't I recommend that you play "Magnetic Moon" first, though it is possible to play this without having played the first game. Certainly recommended.I helped beta-test this game. This is (for the time being) the last game in the Mike Erlin sci-fi trilogy. It is written in Larry's usual style with nice puzzles and an interesting story. Still, it has its own unique original feel.

This game continues two years after the game "Starship Quest". Jaelaine, the High Priestess of the Psian people has been kidnapped. A clue points towards the planet Daris. Thus you travel to Daris as an undercover agent in search of Jaelaine.

As usual the game is well implemented and equipped with the VOCAB command, which can inspire you and help you avoid guess-the-verb problems.

This game is a great conclusion to the series, though I hope the series will continue with some new games, now Larry has converted all his best 8-bit adventures to ADRIFT.


Reviewed by Rovarsson

 "The Lost Labyrinth of Lazaitch" is a type of game I miss in newer IF. It's an oldschool fantasy text adventure. Period.

No deep metaphors for our pressing modern times, no personal symbolism about overcoming your deepest fear, no soul-searching tale about spiritual enlightenment.

You are Alaric, a Hero. Somewhere to the East is a Magic Book of great importance. Obstacles and enemies are between you and said book. Overcome them and get the Book. Period.

Aaah, good times!

Be sure to bring your brain, because we all know Heroes need all the help they can get in that department, especially with puzzles like in LLL. Not too hard, but enough to get you scratching your head from time to time. Funny and engaging.

Also bring your imagination, because on your way you will see beautiful and horrifying sights. May you be the first to live and tell the world about the troll-bowl or the Red Tower.

Full disclosure: I playtested this game.

 


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