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Sun Empire: Quest for the Founders Reviews
Author: Tech
Date: 2003
ADRIFT 4.0


Reviewed by Cannibal

GAME 3 - 31/40 

ORIGINALITY: [EIGHT] PLAYABILITY: [07] MECHANICS: [EIGHT] ENTERTAINMENT [EIGHT] 

Comments: 

A very enjoyable adventure from Tech. The background information is detailed and concise. The writing is polished and fairly bereft of obvious spelling or grammer mistakes. The locations are vivid and expertly painted. I was there. I was engaged in the plot. There are moments when objects examined produce the dreaded response of "you see no such thing" (eg x terminal in the genetics lab). That aside, I did feel I was playing an adventure, rather than struggling to get into the mind of the writer and understand where he or she was coming from. 

The pace of the story is just right. The blinking red light that comes to life once the lab is under attack is a little added feature that evokes an extra slice of atmosphere. I'm not much of a fan of this type of genre but I did enjoy this very much. I rate this as a very good game and look forward to part two.


Reviewed by Robert Rafgon

Sun Empire: Quest for the Founders (Part I) was the winner of the 2003 Summer ADRIFT competition. Having not been around IF at that time, I decided to give it a try, and see whether it could live up to this winner status. After playing the game I can say that to a certain extent it did. As you would expect from a competition winning game, Sun Empire: Quest for the Founders is well written, and it contains a good science fiction story about aliens and genetic manipulation. 

The game does start very slowly, especially if you are like me and have trouble figuring out what you are supposed to be doing. You are given some vague hints that you should be working, but not where or how you should be doing this work. The laboratory is an interesting place, but also a little frustrating. 

(SPOILER SPACE) 

The biggest problem that I had at the start of the game was a guess the verb puzzle in taking and analysing a sample. The game did not hint adequately as to the correct syntax, for example the description of the sampler suggested to me a use or push verb, which I couldn't make work. (END SPOILER SPACE) 

With the initial wandering over, the game really picks up. The exciting second half works well with the slow start, as the unusualness of the situation is emphasised. However, it is a pity that the game is over too quickly once the action starts. I really wanted to know more about what was going on, as not many reasons were given. As this game is subtitled Part I, I assume that more games in the series were at least planned to have been written. Hopefully they will be released and when they are, they should explain the events better. 

I enjoyed playing Sun Empire: Quest for the Founders (Part I), and I would recommend others to play the game. However, it is a little unsatisfying in its current short form, as in the end the game just left me wanting more. 

Score - 7/10 


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