Without a Clue Reviews
Author: David Whyld
Date: 2008
ADRIFT 4.0
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Reviewed by Jim Aiken
Without a Clue has the best story -- as far as I went
with it, anyhow -- and it's amusing, but some of the puzzles are borderline
unfair and the hint system fails to provide essential information, preferring
instead to sneer at the player for being too dumb to get it. The hint system's
failure fits the tone of the game pretty well, but that's not a saving grace.
Uses the exact same idea as Infocom's 80's Sherlock
game - you play as Watson instead of Sherlock. Even starts the same way, with
you outside 221B Baker Street about to enter. The writing is a decent stab at
apeing the Conan Doyle style, the puzzles are too obscure and unclued though. I
knew pretty quickly the location I wanted to visit, but even after exploring all
the other locations allowed first, it still wouldn't open up that area. Highly
frustrating. The ADRIFT language used to write this game didn't help much
either, not the author's fault but some annoying limitations in its parsing
became evident.
"Without a clue" is definitely one of the better games
I've played. The setup is quite funny and the remarks as you play made me
laugh more than once. Some of the puzzles are hard, but then again isn't
that what adventure games is all about? None of them are "obscure" or unsolvable
if you take your time and think about them. The atmosphere is good and I
felt that there was a flow in the game that made it easy to follow. Not a game
to be recommended to first time players, but definitely a great game to battle
on a dark and cold winter night.
Reviews should be considered copyrighted by their respective authors.