"Pathway to Destruction" by Richard Otter The story genre is "Mystery". The release number is 2. The story headline is "An Interactive Fiction". The story description is "You have worked at the Institute of Transportation for nearly five years. As one of the engineering team in the Research and Development section, it is considered a highly respected position and is particularly well paid. In recent years it has become even more important, as with a growing population the global transport system is struggling to cope. A complete collapse has been predicted in a little under five years' time. You are currently working on the Pathway project which is a new developmental Rapid Transit System (RTS). This holds out the promise of fast, efficient and cheap travel. You do not fully understand the science behind it but it has something to do with particles, magnetism and time travel. Basically, you arrive at your destination the exact same moment you leave your starting point. The initial trials have been extremely promising and the first long distance test is now underway. The intent was for you to be 'particled' (as it is called) from one side of the planet to the other and then back again. They strapped you into a chair situated in the centre of the testing chamber and the senior technician on the project gave you the thumbs up sign from the control room. First your hands and feet started to tingle, then your vision blurred, then... nothing." The story creation year is 2008. The story author is "Richard Otter". Include Locksmith by Emily Short. Include Plurality by Emily Short. Include Basic Screen Effects by Emily Short. Include Case Management by Emily Short. Include Menus by Emily Short. Include Adaptive Hints by Eric Eve. Use full-length room descriptions, American dialect, and the serial comma. Use memory economy. Use MAX_SYMBOLS of 7000. Use no scoring. [Release along with a "rotter" website, cover art, a file of "Readme" called "readme.txt", a file of "Map" called "pathway.pdf"] Part 1 - Adjustments to the World Model Getting Started is a room. Chapter 1 - Modify The description of a thing is usually "The appearance of [the noun] has not changed significantly." The description of a container is usually "[The noun] [if the noun is open]contains [the list of things in the noun][end if][if the noun is closed] [is-are] closed[end if][if the noun is locked] and locked[end if][if the noun is closed and the noun is transparent]. Inside [is-are the list of things in the noun][end if].". Rule for deciding whether all includes scenery: it does not. Rule for deciding whether all includes doors: it does not. Rule for deciding whether all includes people: it does not. Rule for deciding whether all includes fixed in place: it does not. Section 1 - Doors The description of a door is usually "[if open]It stands open[otherwise]It is closed[end if][if locked] and locked[otherwise] and unlocked[end if]." Instead of attacking a closed door: say "[The noun] reverberates but does not open." Understand "knock on [something]" or "knock [something]" as attacking. Understand the commands "bang" and "tap" and "rap" as "knock". Before printing the name of an open door (called target) when looking or going: say "open ". Instead of looking under something which is carried by the player: say "Since you are holding [the noun], it is unlikely that anything could be hidden underneath." Instead of looking under something which is worn by the player: say "Underneath you have on your underwear. " Instead of looking under a door: say "[The noun] meets the floor with very little space to spare." Section 2 - Smells A thing has some text called scent. The scent of a thing is usually "nothing". Carry out smelling something: say "[The noun] has a [scent of the noun] smell." Instead of smelling a room: if a scented thing can be touched by the player, say "The place has a very slight damp odour. You can also smell [the list of scented things which can be touched by the player]."; otherwise say "The place has a very slight damn odour." Definition: a thing is scented if the scent of it is not "nothing". The block smelling rule is not listed in the check smelling rulebook. Section 3 - Sounds A thing has some text called sounds. The sounds of a thing is usually "silence". Definition: a thing is audible if the sounds of it is not "silence". Carry out listening to something: say "From [the noun] you hear [the sounds of the noun]." Instead of listening to the location when in the Outdoors: say "You hear absolutely nothing, not a bird, not an insect, nothing." Section 4 - Food and Drink Understand "eat [an edible thing]" as eating. Understand "eat [something]" as eating. Section 5 - Talking Instead of telling someone about something, try asking the noun about it. Instead of answering the noun that something, try asking the noun about it. Instead of asking someone to try doing something: say "[talk to instead][paragraph break]". Instead of answering someone that something: say "[talk to instead][paragraph break]". To say talk to instead: say "(To communicate in [story title], TALK TO a character.) " Understand "talk to [someone]" as talking to. Understand "talk to [something]" as talking to. Talking to is an action applying to one visible thing. Section 6 - Weapons A weapon is a kind of thing. Attacking it with is an action applying to one visible thing and one carried thing. Understand "attack [someone] with [something preferably held]" as attacking it with. Understand "kill [someone] with [something preferably held]" as attacking it with. Understand "kick on [something]" or "kick [something]" as attacking. Section 7 - Regions The outdoors is a region. The indoors is a region. The chambers is a region. The temple is a region. The road is a region. The city is a region. The city is a region in the Outdoors. The road is a region in the Outdoors. The temple is a region in the Indoors. The chambes is a region in the Indoors. The Government-Quarter, Administration Building and the Research Building are in the City. The Rapid-Sidewalk and Rapid-Sidewalk-Junction is in the Road. THe Ruined-Statue, Ancient Gallery, Circular Chamber, Gallery, Passage, Humming Chamber and the Blocked Passage is in the temple. The Control Room and the Testing Chamber is in the Chambers. The Old Elevator Shaft is in the Outdoors. Every turn when in the Outdoors: if the glittering jewel is not carried begin; now near-screen is 1; Now the nearscreen of a Administration Building is "although amazingly one does seem to survive."; end if; if the glittering jewel is carried begin; now near-screen is 2; end if; if the glittering jewel is on the view screen begin; now near-screen is 3; end if; if near-screen is 2 begin; Now the nearscreen of a Administration Building is "although amazingly one does seem to survive. As you move near the screen it makes a very slight humming sound, as if something you are carrying is giving it power."; otherwise; if near-screen is 3 begin; Now the nearscreen of a Administration Building is "although amazingly one does seem to survive and appears to be in working order."; end if; end if. Section 8 - The Sky The sky is a backdrop in the Outdoors. "Pink clouds move slowly across a purple sky; that, at least is as you remember it." Instead of doing something other than listening to or examining with the sky, say "How optimistic of you.". Understand "purple sky" and "skies" and "purple skies" as sky. The clouds are a backdrop in the Outdoors. "From childhood you have enjoyed watching the clouds drift across the open skies. Today the sight just leaves you feeling empty." Instead of doing something other than listening to or examining with the sky, say "How optimistic of you.". Understand "cloud" and "weather" and "pink clouds" and "pink cloud" as clouds. The sun is a backdrop in the Outdoors. "The orange sun seems very bright today.". Understand "orange sun" and "bright sun" and "sunshine" and "bright sun" and "bright orange sun" as sun. Instead of doing something other than listening to or examining with the sky, say "How optimistic of you." Section 9 - Digging Digging is an action applying to one thing. Understand "dig [something]" or "dig in [something]" as digging. Instead of digging in the Research Building when the player does not carry the metal bar: if the tarc rib is carried begin; say "You try to dig with the Tarc rib, but it is unsuitable." ; otherwise; say "You have nothing suitable to dig with." ; end if. Instead of digging in the Research Building when the player does carry the metal bar: if rubble-moved is 0 begin; say "Using the metal bar you start moving the rubble, after a while you unearth what must be the elevator shaft to the test centre."; now rubble-moved is 1; now the large hole is in the Research Building; deactivate the Table of Rubble Hints;[HINTS] otherwise; say "Already done."; end if. Instead of digging in the Blocked Passage: if the player does not carry the metal bar and the player does not carry the tarc rib begin; say "You have nothing to dig with." ; otherwise; if all-ready-dig is 0 begin; say "Your digging has unearthed a single bone hidden amongst the rubble. It is clear that when the ceiling collapsed someone was in this passage. You also pull a blue disc from the rubble."; now the leg bone is carried by the player; now the blue-disc is carried by the player; now all-ready-dig is 1; deactivate the Table of Blocked Passage Hints;[HINTS] deactivate the Table of Blue Disc Hints;[HINTS] otherwise; say "As you start to dig more of the ceiling collapses and you decide it would be far too dangerous to continue."; end if; end if. Instead of digging: say "The [floor] looks to hard to dig here.". The leg bone is a thing. The description is "It is one of the bones below the knee and is either a tibia or fibula, you are not sure which. ". Understand "bone" and "tibia" or "fibula" as the leg bone. Section 10 - Moving Moving is an action applying to one thing. Understand "move [something]" as moving. Instead of moving in the Research Building when the player does not carry the metal bar: say "You have nothing to move the rubble with." Instead of moving in the Research Building when the player does carry the metal bar: if rubble-moved is 0 begin; say "Using the metal bar you start moving the rubble, after a while you unearth what must be the elevator shaft to the test centre."; now rubble-moved is 1; now the large hole is in the Research Building; deactivate the Table of Rubble Hints;[HINTS] otherwise; say "Already done."; end if. instead of moving the battered old lamp post: if pushed-post is 0 begin; say "The lamp post topples over and crashes to the ground. As it does, a length of metal falls from it which you grab."; now the metal bar is carried by player; now pushed-post is 1; now lamp-post of Government-Quarter is "A battered old lamp post lies on the ground nearby"; deactivate the Table of Quarter Hints;[HINTS] otherwise; say "The lamp post is already laying on the ground."; end if. Instead of moving in the Blocked Passage: if the player does not carry the metal bar and the player does not carry the tarc rib begin; say "You have nothing to dig with." ; otherwise; if all-ready-dig is 0 begin; say "Your digging has unearthed a single bone hidden amongst the rubble. It is clear that when the ceiling collapsed someone was in this passage. You also pull a blue disc from the rubble."; now the leg bone is carried by the player; now the blue-disc is carried by the player; now all-ready-dig is 1; deactivate the Table of Blocked Passage Hints;[HINTS] deactivate the Table of Blue Disc Hints;[HINTS] otherwise; say "As you start to dig more of the ceiling collapses and you decide it would be far too dangerous to continue."; end if; end if. Instead of moving: say "Moving [the noun] is not possible.". Section 11 - Throwing The futile to throw things at inanimate objects rule is not listed in the check throwing it at rules. Section 12 - Untyng untieing is an action applying to one thing. understand "untie [something]" as untieing. understand "unfasten [something]" as untieing. understand "unstrap [something]" as untieing. untieing it from is an action applying to two things. understand "untie [something] from [something]" as untieing it from. check untieing the strap: if the strap is not attached, say "The strap is not tied to the chair.". instead of untieing the strap when the strap is attached: say "You are unable to untie the strap."; instead of untieing the strap from the test chair: if the strap is attached, say "You are unable to untie the strap from the test chair."; instead of untieing the strap from jane taylor: if the strap is attached, say "You are unable to untie the strap from Jane Taylor."; instead of untieing the strap from john taylor: if the strap is attached, say "You are unable to untie the strap from John Taylor."; instead of untieing jane taylor: if the strap is attached, say "You are unable to untie Jane Taylor."; instead of untieing john taylor: if the strap is attached, say "You are unable to untie John Taylor."; Chapter 2 - Various Other Stuff Chapter 1 Section 1 - Scenery A display is a kind of thing. A display is always scenery. A view is a kind of backdrop. Instead of doing something other than examining to a view, say "You are too far from [the noun] to do anything but look." The ceiling is a backdrop in the Indoors. Instead of looking under ceiling: say "Nice idea if you can figure out how." Understand "ceiling" or "roof" as ceiling. Description is "The ceiling is almost lost in darkness." The walls are a backdrop in the Indoors. Instead of looking under the walls: say "Nice idea if you can figure out how." Description is "The once smooth walls are crumbling and look like they may collapse at any moment." Understand "wall" and "ruined walls" as walls. Definition: a room is floored if it contains a floor. A chair is a kind of supporter with carrying capacity 1. A chair is enterable. A chair is usually scenery. Understand "chair" as a chair. Definition: a supporter is occupied if something is on it. Section 2 - Xyzzy Xyzzying is an action out of world. Understand "xyzzy" and "say xyzzy" as xyzzying. Carry out xyzzying: say "Nothing seems to happen but you do feel a little strange; you get the feeling that someone is watching you." Plovering is an action out of world. Understand "plover" and "say plover" as plovering. Carry out plovering: say "Nothing seems to happen but you do feel a little strange; you get the feeling that someone is watching you. Turning you can see no-one." Plughing is an action out of world. Understand "plugh" and "say plugh" as plughing. Carry out plughing: say "Nothing seems to happen but you do feel a little strange; you get the feeling that someone is watching you. Looking over your shoulder just for a moment you thought you caught sight of someone." Section 3 - Praying Praying is an action applying to one thing. Understand "pray [something]" or "pray to [something]" and "pray for [something]" as praying. Instead of praying in the Ruined-Statue: say "You have never been a religious person, but you decide to say a small pray to the statue of [if player is male]David[otherwise]Diana[end if].". Instead of praying in the Rapid-Sidewalk-Junction: say "You have never been a religious person, but you decide to say a small pray to [if player is male]David[otherwise]Diana[end if] for the soul of the poor individual.". Instead of praying: say "You have never been a religious person, but you decide to say a small pray to [if player is male]David[otherwise]Diana[end if].". God is a backdrop. God is everywhere. The description is "Never very religious you feel the presence of [if player is male]David[otherwise]Diana[end if].". Understand "goddess" as god. Section 4 - General Prying is an action applying to one thing. Understand "pry [something]" as prying. A thing can be examined or unexamined. A thing is usually unexamined. Carry out examining something: now the noun is examined. A info-disc is a kind of thing. Chapter 2 - New Commands Understand "turn on [device]" as switching on. Understand "turn off [device]" as switching off. Understand "open [openable closed thing]" as opening. Understand "close [openable open thing]" as closing. Understand "put [something] in [container]" as inserting it into. Understand "grab [something]" as taking. Understand "grasp [something]" as taking. Section 1 - Echo Understand "shout [text] to/at/for [any person]" as answering it that (with nouns reversed). Understand the commands "hiss" and "whisper" as "say". Instead of answering the player that something, say "Your voice echoes strangely, but no one answers." Section 2 - Reading vs Examining A thing has some text called printing. The printing of a thing is usually "blank". Definition: a thing is legible if the printing of it is not "blank". After examining a legible thing: try reading the noun. Understand the command "read" as something new. Understand "read about [text] in [something]" as consulting it about (with nouns reversed). Understand "read [something] about/on [text]" as consulting it about. Understand "read [text] in [something]" as consulting it about (with nouns reversed). Understand "read [something]" as reading. Reading is an action applying to one thing, requiring light. Check reading: if the printing of the noun is "blank", say "Nothing is written on [the noun]." instead. Carry out reading: let typing be the printing of the noun; say "You read: [italic type][typing][roman type][paragraph break]". Report reading: do nothing. Instead of reading the old journal: if read-old-journal is 0 begin; say "From childhood you have always kept a journal; the one you are carrying contains all your details notes and observational comments on the Pathway project. Colin bought you this leather-bound journal for your last birthway, six months ago. Now it is just an ancient, leather-bound item, dusty with the passing years. It feels almost too fragile to touch, without damaging it in some way."; now read-old-journal is 1; otherwise; say "Although nearly new, the journal is far too old to read. It is impossible to make sense of anything in it."; end if. Instead of opening the old journal, try reading the old journal. Instead of reading the new journal: if read-new-journal is 0 begin; say "The leather-bound journal contains all your notes, calculations and observational comments relating to the Pathway experiments."; now read-new-journal is 1; end if; say "In particular two entries catch your eye: [paragraph break]'Error 6192: Fatal Transmission Fault', This means that the subject has not particled properly. [paragraph break]'Error 8151: Critical Storage Media Failure', This is when the system suffers serious power loss. To protect the subject being particled the body can be stored externally in a storage crystal, until the system can retry again.[run paragraph on]"; now the-crystal is 0; deactivate the Table of Crystal Hints;[HINTS] activate the Table of Crystal2 Hints;[HINTS] if the player is male begin; now the crystal-contents of the imprisoned-form is "John Taylor"; now the crystal-contents of the Ancient Gallery is "John Taylor"; now the crystal-contents of the large crystal is "Once the system started to fail it saved your form in one of these emergency storage crystals. It is you, John Taylor, inside the crystal"; otherwise; now the crystal-contents of the imprisoned-form is "Jane Taylor"; now the crystal-contents of the Ancient Gallery is "Jane Taylor"; now the crystal-contents of the large crystal is "Once the system started to fail it saved your form in one of these emergency storage crystals. It is you, Jane Taylor, inside the crystal"; end if; if news-story is 5 begin; say "[paragraph break]You remember spotting something in your journal about the power system. Opening the journal, after flicking through a few pages you spot a note you made to yourself:[paragraph break]'A relay blew in the testing chamber today and needed changing, but no-one could find it. Eventually we tracked down the plans and to our amazement the power grid for the testing chamber runs through the temple! Behind a panel, hidden in the wall of the Great Meeting Hall is enough power to destroy a small planet.'"; now know-about-panel is 1; now picture-change is 2; deactivate the Table of Test2 Hints;[HINTS] deactivate the Table of Humming Hints;[HINTS] activate the Table of Test3 Hints;[HINTS] end if. Instead of opening the new journal, try reading the new journal. Instead of reading the red-disc: say "The red disc will most likely contain news reports or maybe journal logs. To read it you will need a view screen." Instead of reading the blue-disc: say "The blue disc will most likely contain news reports or maybe journal logs. To read it you will need a view screen." Instead of reading the yellow-disc: say "The yellow disc will most likely contain news reports or maybe journal logs. To read it you will need a view screen." Instead of reading the green-disc: say "The blackened green disc will most likely contain news reports or maybe journal logs. To read it you will need a view screen." Instead of reading the sign: say "Pointing to the northeast the sign reads 'Exit to Rapid Transit System'. The sign is one of the intelligent touch screens used around the city. [if glittering jewel is carried]Amazingly, the screen seems to be drawing power from somewhere.[end if]" Instead of reading the books: say "The effects of fire and age have made the [noun] unreadable.". Instead of reading the scrolls: say "The effects of burning and age have made the [noun] unreadable.". Section 3 - Use Command Understand "use [an edible thing]" as eating. Understand "use [a wearable thing]" as wearing. Understand "use [a closed openable container]" as opening. Understand "use [an open openable container]" as closing. Understand "use [something preferably held] on [a locked lockable thing]" as unlocking it with (with nouns reversed). Understand "use [something preferably held] on [an unlocked lockable thing]" as locking it with (with nouns reversed). Understand "use [a switched off device]" as switching on. Understand "use [something]" as using. Using is an action applying to one thing. Carry out using: say "You will have to be more specific about your intentions." Understand "use [a door]" as opening. Understand "use [an open door]" as entering. Understand "eat [an edible thing]" as eating. Understand "wear [a wearable thing]" as wearing. Understand "open [something closed]" as opening. Understand "close [something open]" as closing. Understand "enter [something enterable]" as entering. Understand "enter [a door]" as entering. Before eating something which is not carried by the player: try taking the noun; if the player does not have the noun, stop the action. Before wearing something which is not carried by the player: if the noun is worn, continue the action; try taking the noun; if the player does not have the noun, stop the action. Section 4 - Look (a direction) Understand "look [direction]" as facing. Facing is an action applying to one visible thing. Instead of examining a direction, try facing the noun. Check facing: let the viewed item be the room noun from the location; if the viewed item is a room, try looking toward the viewed item instead. Carry out facing: say "You can't see anything promising that way." Understand "look toward [any adjacent room]" as looking toward. Looking toward is an action applying to one visible thing. Check looking toward: let way be the best route from location to noun; if way is a direction, do nothing; otherwise say "Your view is obscured." instead; let count be the number of moves from the location to the noun; if the count is greater than 1, say "Your view in that direction is blocked at the moment." instead. Carry out looking toward: say "You make out [the noun in lower case] that way." Instead of looking toward testing chamber when in the Control Room: if the metal door is closed begin; try examining the glass-window1; otherwise; say "You can make out the Testing Chamber that way."; end if. Instead of looking toward control room when in the testing chamber: if the metal door is closed begin; try examining the glass-window2; otherwise; say "You can make out the Control Room that way."; end if. Chapter 3 - The Ground Section 1 - Floor/Ground The floor is a backdrop. The floor is everywhere. The floor is scenery. Understand "ground" or "surface" or "flooring" or "marble floor" or "marble flooring" as floor. Rule for printing the name of the floor: if the location is in the Outdoors, say "ground"; otherwise say "floor". Instead of putting something on the floor, try dropping the noun. Instead of entering the floor while the player is in a container or the player is in a supporter, try exiting. Instead of entering the floor, say "You're on it already." Instead of getting off the floor, say "There's nowhere else to stand." Section 2 - Roadway The roadway is a backdrop. The roadway is in the road. The roadway is scenery. Understand "road" and "walkway" and "sidewalk" and "rapid sidewalk" and "freeway" and "south roadway" and "north roadway" as roadway. Instead of putting something on the roadway, try dropping the noun. Instead of entering the roadway while the player is in a container or the player is in a supporter, try exiting. Instead of entering the roadway, say "You are already standing on the roadway, but it is no longer functional." Instead of getting off the roadway, say "There's nowhere else to stand." Understand "step on/in [something]" as entering. Understand "step off/out [something]" as getting off. Understand "stand off [something]" as getting off. Chapter 4 - Terms Underlying relates various things to one thing. The verb to underlie (he underlies, they underlie, he underlaid, it is underlaid, he is underlying) implies the underlying relation. The verb to be under implies the underlying relation. The verb to be beneath implies the underlying relation. Instead of looking under a thing which is underlaid by something (called the lost object): say "You find [the list of things which underlie the noun]."; now every thing which underlies the noun is carried by the player; now every thing which underlies the noun does not underlie the noun. Hiding it under is an action applying to one carried thing and one thing. Understand "put [something preferably held] under [something]" as hiding it under. Understand "hide [something preferably held] under [something]" as hiding it under. Understand the commands "shove" and "conceal" and "stick" as "hide". Check hiding it under: if the second noun is not fixed in place, say "[The second noun] wouldn't be a very good place of concealment." instead; if the second noun is scenery, say "[The second noun] wouldn't be a very clever place of concealment." instead; if the second noun is a door, say "[The second noun] meets the floor with very little space to spare." instead. Carry out hiding it under: remove the noun from play; now the noun underlies the second noun; Report hiding it under: say "You push [the noun] out of sight beneath [the second noun]." Part 2 - The World Instead of searching the player, try taking inventory. Chapter 1 Section 1 - Starting The Ruined-Statue is a room. "Above you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, [if statue-jewel is 0]a glittering jewel its centrepiece[otherwise]a large jagged hole as centrepiece[end if]. About you lurk [if mal-shadows is 1]malevolent [end if]shadows [if movement is 1]seeming to move with a life of their own[otherwise]seeming to be standing watching you[end if], though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them. Passages in the ruined walls of this place lie to the north and west.". The printed name of the Ruined-Statue is "Ruined Statue". The broken statue is a thing in the Ruined-Statue. It is scenery. The description of the broken statue is "Decaying with age a crown of stone rests upon its brow, [if statue-jewel is 0]a glittering jewel its centrepiece[otherwise]a large jagged hole as centrepiece[end if]. [yesterday]". Understand "ruined statue" and "david" and "great david" and "diana" and "great diana" as broken statue. The Broken Statue has some text called yesterday. The yesterday of a Broken Statue is usually "This does not make any sense. The statue of the Great [if player is male]David[otherwise]Diana[end if] looks like it has been decaying for years, but you only walked this way yesterday with [if player is male]Colin[otherwise]Clare[end if]. At least it seemed like only yesterday." Instead of climbing the Broken Statue: say "You decide against climbing the statue, it does not look all that safe." The crown of stone is a part of the broken statue. It is scenery. The description of the crown of stone is "The Great [if player is male]David[otherwise]Diana[end if]'s crown symbolises power and authority. [if player is male]David[otherwise]Diana[end if] was the first great leader to bring unity and peace to this planet many centuries ago. Now decaying with age, it has a [if statue-jewel is 0]glittering jewel its[otherwise]large jagged hole as [end if] centrepiece.". Understand "brow" as crown of stone. The malevolent shadows are things in the Ruined-Statue. They are scenery. The description is "[if power-on is 1]The shadows seem to move with a life of their own[otherwise]The shadows seem to be standing very still[end if], though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.". Understand "malevolent shadow" and "shadow" as malevolent shadows. Instead of talking to the malevolent shadows: say "Talking to yourself is unlikely to help." Instead of asking the malevolent shadows about anything: say "Talking to yourself is unlikely to help." Rule for writing a paragraph about the malevolent shadows: now the malevolent shadows is mentioned. [omit contents in listing.] The glittering jewel is part of the crown of stone. The description is "The jewel is about the size of your out stretched hand and is a beautiful sea-blue colour." Understand "glittering gem" and "gem" as glittering jewel. The jagged hole is part of the crown of stone. The description is "Once a jewel was the centrepiece of the crown, now only a hole remains." Instead of prying the glittering jewel, try taking the glittering jewel. Instead of taking the glittering jewel: if statue-jewel is 0 begin; if the tarc rib is carried or the metal bar is carried begin; say "You manage to prise the jewel from its resting place."; now the glittering jewel is carried; now statue-jewel is 1; otherwise; say "The jewel is tightly fixed in the crown and you have nothing to hand that would move it from its resting place."; end if; otherwise; continue the action; end if; instead of examining the floor in the Ruined-Statue: say "The marble flooring looks in reasonable condition." The passages1 is a backdrop in the Ruined-Statue. The description is "Passages in the ruined walls of this place lie to the north and west." The printed name of passages1 is "passages". Understand "passage" or "passages" or "tunnel" or "tunnels" and "north passage" and "west passage" as passages1. The circular-chamber is a backdrop in the Ruined-Statue. The description is "The circular chamber is to the west." The printed name of circular-chamber is "circular chamber". Understand "circular chamber" and "chamber" as circular-chamber. The ancient-gallery1 is a backdrop in the Ruined-Statue. The description is "The ancient gallery is to the north." The printed name of ancient-gallery1 is "ancient gallery". Understand "ancient gallery" and "gallery" as ancient-gallery1. The humming-noise1 is a backdrop in the Ruined-Statue. It is fixed in place. The description is "[if power-on is 1]A faint humming sound seems to be coming from the west[otherwise]The chamber is now silent and peaceful[end if].". Understand "sound" and "noise" and "humming sound" and "humming noise" and "faint humming sound" and "faint humming" and "faint sound" and "humming" as humming-noise1. The printed name of humming-noise1 is "humming noise". Instead of searching the humming-noise1, try examining the humming-noise1. Instead of listening to the Ruined-Statue: if power-on is 1 begin; say "A faint humming sound seems to be coming from the west."; otherwise; say "The chamber is now silent and peaceful."; end if. Instead of listening when in the Ruined-Statue: if power-on is 1 begin; say "A faint humming sound seems to be coming from the west."; otherwise; say "The chamber is now silent and peaceful."; end if. The Ancient Gallery is north of Ruined-Statue. The Circular Chamber is west of Ruined-Statue. Section 2 - Gallery The Ancient Gallery is a room. "The walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. [pictures] Against one wall lies a large [if the-crystal is 1]crystal[otherwise]storage crystal glowing dark blue[end if], as tall as a [if gender2 is 1]man[otherwise]woman[end if] and wide as a chariot, in which is imprisioned the form of [crystal-contents]. A passage lies away to the south and another to the northeast, at the end of which a light shines faintly." The Ancient Gallery has some text called pictures. The pictures of a Ancient Gallery is usually "The faces depicted twist and writhe in torment. Is it your imagination or can you also hear their screams?". The Ancient Gallery has some text called crystal-contents. The crystal-contents of a Ancient Gallery is usually "something". Every turn when in the Ancient Gallery: activate the Table of Crystal Hints;[HINTS] activate the Table of Picture Hints;[HINTS] if picture-change is 1 begin; Now the pictures of a Ancient Gallery is "The faces depicted twist and writhe in torment. Is it your imagination or can you also hear their screams?"; Now the faces of the modern portraits is "The faces depicted twist and writhe in torment. Is it your imagination or can you also hear their screams?"; end if; if picture-change is 2 begin; Now the pictures of a Ancient Gallery is "The faces depicted now appear normal but you are sure you can still hear their cries."; Now the faces of the modern portraits is "The faces depicted now appear normal but you are sure you can still hear their cries."; end if; if picture-change is 3 begin; Now the pictures of a Ancient Gallery is "The faces all seem to be watching you expectantly."; Now the faces of the modern portraits is "The faces seem to be watching you expectantly."; end if. The large crystal is a thing in the Ancient Gallery. It is fixed in place. It is a container. The description of the large crystal is "The large crystal triggers a memory somewhere. [crystal-contents].". Understand "emergency storage crystal" and "emergency crystal" and "storage crystal" and "your other self" and "your otherself" as large crystal. The large crystal has some text called crystal-contents. The crystal-contents of a large crystal is usually "You have definitely seen one of these before, but at the moment the details will not surface". The imprisoned-form is in the large crystal. The description is "It is the imprisoned the form of [crystal-contents].". Understand "imprisoned form" and "form" and "something" and "john taylor" and "jane taylor" as imprisoned-form. The printed name of imprisoned-form is "imprisoned form of [crystal-contents]". The imprisoned-form has some text called crystal-contents. The crystal-contents of a imprisoned-form is usually "something". Instead of inserting anything into the large crystal: say "That can't contain things." Instead of taking the imprisoned-form: say "It is sealed inside the large crystal." Rule for writing a paragraph about the large crystal: now the large crystal is mentioned. The modern portraits are scenery in the Ancient Gallery. The description is "The portraits are of the city's great and the good, or at least rich and powerful. [faces]". Understand "portraits" and "modern pictures" and "pictures" and "painting" and "paintings" and "faces" and "portrait" and "modern picture" and "picture" and "face" as modern portraits. The modern portraits have some text called faces. The passages2 is a view in the Ancient Gallery. The description is "Passages lead away to the south and northeast." The printed name of passages2 is "passages". Understand "passage" or "passages" or "tunnel" or "tunnels" and "south passage" and "northeast passage" as passages2. The light2 is a backdrop in the Ancient Gallery. The description is "At the end the northeast passage a light shines faintly." The printed name of light2 is "light". Understand "light" or "bright light" as light2. The statue3 is a backdrop in the Ancient Gallery. The description is "To the south you can see a broken statue." The printed name of statue3 is "statue". Understand "broken statue" and "statue" and "ruined statue" as statue3. Instead of looking in the large crystal: say "It is difficult to make anything out." instead of examining the walls in the Ancient Gallery: say "The walls about you are ancient and crumbling but you stood in this very spot yesterday!" instead of examining the floor in the Ancient Gallery: say "The marble flooring looks in reasonable condition." Instead of listening to the Ancient Gallery: if picture-change is 1 begin; say "It must be your imagination, but it really does seems like you can hear their screams."; end if; if picture-change is 2 begin; say "It must be your imagination, but it really does seems like you can hear their cries."; end if; if picture-change is 3 begin; say "The chamber is now silent and peaceful."; end if. Instead of attacking the large crystal: if the tarc rib is carried begin; say "You take the tarc rib in both hands and smash it hard onto the crystal. As the rib touches the surface a sharp stabbing pain starts in your hand."; otherwise if the metal bar is carried; say "You take the metal bar in both hands and smash it hard onto the crystal. As the bar touches the surface a sharp stabbing pain starts in your chest and works its way to your head."; otherwise; say "Hitting out at the crystal with your bear hands has little noticeable effect."; end if. The Passage is northeast of the Ancient Gallery. Section 3 - Passage The Passage is a room. "The broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.[if glittering jewel is carried by the player] In the dim light you can just make out a sign set it to the wall.[end if] The passage extends northeast to the outside world and southwest to an ancient gallery." Every turn when in the Passage: activate the Table of Screen Hints;[HINTS] The broken bones are scenery in the Passage. The description is "The tiny bodies all seem to be heading in the same direction, out of the temple. Running towards something or away from something?". Understand "tiny rodents" or "bones of tiny rodents" or "bones" or "rodents" as broken bones. The sign is scenery in the Passage. The description is "Pointing to the northeast the sign reads 'Exit to Rapid Transit System'. The sign is one of the intelligent touch screens used around the city. [if glittering jewel is carried]The screen seems to be drawing power from somewhere.[end if]". Understand "display" and "screen" and " intelligent touch screen" and "touch screen" and "touch sign" and "touch display" and "intelligent touch sign" and "touch sign" as sign. Instead of touching the sign: if the glittering jewel is not carried begin; say "The screen does not seem to have any power."; otherwise; say "Amazingly the screen starts displaying some information and three options light up; it must be drawing power from somewhere.[paragraph break]'Welcome [if player is male]John[otherwise]Jane[end if] Taylor'[paragraph break]'Press R for info on the Rapid Transit System'[paragraph break]'Press S for info on the new SkyRise Apartments'[paragraph break]'Press U for info on the new Universal key'"; end if. A button is a kind of thing. The button-r is part of the sign. The description of the button r is "Part of the screen has a large lit R". Understand "r" and "button r" as the button-r. The printed name of button-r is "button r". The button-s is part of the sign. The description of the button s is "Part of the screen has a large lit S". Understand "s" and "button s" as the button-s. The printed name of button-s is "button s". The button-u is part of the sign. The description of the button u is "Part of the screen has a large lit U". Understand "u" and "button u" as the button-u. The printed name of button-u is "button u". The button-r , the button-s and the button-u are buttons. Understand "touch [button-r]" or "touching [button-r]" or "push [button-r]" or "press [button-r]" as pushing. Understand "touch [button-s]" or "touching [button-s]" or "push [button-s]" or "press [button-s]" as pushing. Understand "touch [button-u]" or "touching [button-u]" or "push [button-u]" or "press [button-u]" as pushing. Instead of pushing the button-r: if the glittering jewel is not carried begin; say "The sign does not seem to have any power."; otherwise; say "An advertisement for the Rapid Transit System starts.[paragraph break]'Covering most of the planet, the rapid transit system is a technological marvel. It allows the population to move speedily around the cities, from city to city and across the planet. [paragraph break]The surface of the roadway is the key to the whole system. It allows a traveller to step onto the road, which appears to them stationary, but all the other travellers are still moving. The system then accelerates the traveller up to full velocity in only a few seconds. To the traveller the roadway does not appear to be moving, the only sign of this will be the scenery speeding by on either side.[paragraph break]To alight, the traveller just steps off. The surface will identify that someone wants to leave the system and will decelerate them. The traveller can then safety step off the roadway.'[paragraph break]You have to smile at the parts about safety. Working in the R&D section you got to see some rather confidential information about roadway safety. As the Rapid Transit System became under greater and greater strain, a number of worrying problems started to develop. It was not unknown that when a traveller wanted to depart the system and stepped off the roadway, they did not decelerate to a walking pace but something like 300kph. When this happened it would also tend to kill every other traveller on the roadway in a 500m radius. You are not sure how the government managed to keep it all quiet."; end if; deactivate the Table of Screen Hints.[HINTS] Instead of pushing the button-u: if the glittering jewel is not carried begin; say "The sign does not seem to have any power."; otherwise; say "An advertisement for the Universal Key starts. It is basically about two very bad actors continually losing their keys. Help is now at hand with the new universal key. Hidden inside a rather fetching ring the new universal id ring can be programmed to unlock any door, with the added bonus that it can only be used by the owner.[paragraph break]You smile at the last part; the first thing you learn at engineering school is how to by pass the security on an id ring.[if ring is carried] You instinctively touch your ring.[end if][if ring is worn] You instinctively touch your ring.[end if]"; now know-about-ring is 1; end if; deactivate the Table of Screen Hints.[HINTS] Instead of pushing the button-s: if the glittering jewel is not carried begin; say "The sign does not seem to have any power."; otherwise; say "It starts to run an advertisement for the new SkyRise Apartment currently being built in the city. They will top 5km in height and each tower will be a small town. You suddenly feel very alone."; end if; deactivate the Table of Screen Hints.[HINTS] instead of examining the floor in the Passage: say "The floor is covered in the broken bones of tiny rodents." instead of examining the walls in the Passage: say "In this light you cannot make out any details but set into the wall is a sign." instead of examining the ceiling in the Passage: say "In this light you cannot make out any details." The passages3 is a backdrop in the Passage. The description is "The passage extends northeast to the outside world and southwest to an ancient gallery." The printed name of passages3 is "passages". Understand "passage" and "passages" and "tunnel" and "tunnels" and "northeast passage" and "southwest passage" as passages3. The light3 is a backdrop in the Passage. The description is "The exit to the temple is northeast." The printed name of light3 is "light". Understand "light" or "bright light" or "daylight" as light3. The ancient-gallery is a backdrop in the Passage. The description is "An ancient gallery is southwest." The printed name of ancient-gallery is "ancient gallery". Understand "ancient gallery" and "gallery" as ancient-gallery. The rapid-sidewalk4 is a backdrop in the Passage. The description is "The rapid sidewalk is northeast." The printed name of rapid-sidewalk4 is "rapid sidewalk". Understand "rapid sidewalk" and "sidewalk" and "outside" and "outside world" as rapid-sidewalk4. After going to the Passage from the Rapid-Sidewalk: say "As you enter the temple, it takes you eyes a few seconds to adjust to the dark after the bright sunlight."; continue the action. Section 4 - Cage The Circular Chamber is a room. "The centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. [if unvisited]Claw marks on the bars of the cage indicate[otherwise]From the claw marks on the bars of the cage it seems[end if] the beast fought ferociously to escape its imprisonment, yet failed. And died. To the west there is a large chamber[if power-on is 1] from which a humming sound emanates[end if]; to the east you can make out a statue." The remains is a thing in the Circular Chamber. It is scenery. The description is "The remains must be of the great Tarc beast which was kept in the cage here. [if rib_found is 0]Little is now left of the creature, but you can see a rib hidden in the remains[otherwise]Little is now left of the creature that you recognise[end if]. The beast looks like it has been dead for years, although it was alive yesterday." Understand "remains" or "some beast" or "beast" or "remains of beast" or "body" or "body of beast" or "tarc" or "tarc beast" as remains. Every turn when in the Circular Chamber: now The yesterday of a Broken Statue is "The statue of the Great [if player is male]David[otherwise]Diana[end if] looks like it has been decaying for years."; if rib_found is zero begin; activate the Table of Cage Hints;[HINTS] end if; if the green-disc is carried begin; deactivate the Table of Green Disc Hints;[HINTS] end if. Instead of taking the remains: say "The remains look far too fragile to be moved." Rule for writing a paragraph about the remains: now the remains is mentioned. The sunken-cage is in Circular Chamber. It is scenery. The description is "The remains must be the Tarc beast which was always kept here. The Great [if player is male]David[otherwise]Diana[end if] rid the land of these evil creatures and one was always kept here, in the temple, as a symbol of that event. The beast looks like it has been dead for years, even though it was a living, snarling beast only yesterday.". The printed name of the sunken-cage is "sunken cage". Understand "sunken cage" or "cage" as sunken-cage. Rule for writing a paragraph about the sunken-cage: now the sunken-cage is mentioned. Instead of climbing the sunken-cage: say "You look at the cage and decide against climb into it. You might not be able to get out again." Instead of entering the sunken-cage: say "You look at the cage and decide against climbing into it. You might not be able to get out again." The claw marks are scenery in the Circular Chamber. The description is "The Tarc is, or should you say was, always trying to escape from the cage." The tarc rib is part of the remains. The description is "The Tarc rib is nearly the length of your arm; it is serrated like a knife and metallic to the touch." The bars are part of the sunken-cage. The description is "The great beast is always, sorry, was always trying to escape from the cage." instead of taking the tarc rib: if rib_found is 0 begin; say "You pull the rib from the remains of the beast."; now the tarc rib is carried by the player; now rib_found is 1; otherwise; continue the action; end if. instead of examining the tarc rib: if rib_found is 0 begin; say "You can see a rib in the remains of the beast."; otherwise; continue the action; end if. The passages4 is a backdrop in the Circular Chamber. The description is "To the west there is a large chamber[if power-on is 1] from which a humming sound emanates[end if]; to the east you can make out a statue." The printed name of passages4 is "passages". Understand "passage" and "passages" and "tunnel" and "tunnels" and "large chamber" as passages4. The statue2 is a backdrop in the Circular Chamber. The description is "To the east you can see a broken statue." The printed name of statue2 is "statue". Understand "broken statue" and "statue" and "ruined statue" as statue2. The chamber2 is a backdrop in the Circular Chamber. The description is "This chamber is nearly 50m in diameter and would have been lit by lights high in the ceiling." The printed name of chamber2 is "chamber". Understand "chamber" or "chambers" or "circular chamber" as chamber2. The humming-chamber2 is a backdrop in the Circular Chamber. The description is "The Humming Chamber west." Understand "humming chamber" as Humming-Chamber2. The printed name of humming-chamber2 is "Humming Chamber". instead of examining the floor in the Circular Chamber: say "The marble flooring has a cage, sunken into the floor." The humming-noise2 is a backdrop in the Circular Chamber. It is fixed in place. The description is "[if power-on is 1]A faint humming sound seems to be coming from the west[otherwise]The chamber is now silent and peaceful[end if].". Understand "sound" and "noise" and "humming sound" and "humming noise" and "faint humming sound" and "faint humming" and "faint sound" and "humming" as humming-noise2. The printed name of humming-noise2 is "humming noise". Instead of searching the humming-noise2, try examining the humming-noise2. Instead of listening to the Circular Chamber: if power-on is 1 begin; say "A faint humming sound seems to be coming from the west."; otherwise; say "The chamber is now silent and peaceful."; end if. Instead of listening when in the Circular Chamber: if power-on is 1 begin; say "A faint humming sound seems to be coming from the west."; otherwise; say "The chamber is now silent and peaceful."; end if. Section 5 - Humming Room The Humming Chamber is west of the Circular Chamber. The Humming Chamber is a room. "Once this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches to a waiting audience. The seats are smashed and little but splinters remain. Burn marks scar the floor[if know-about-panel is 0] and walls[otherwise], walls and a panel you haven't noticed before[end if]. In one corner there is what appears to be a large quantity of books and scrolls which someone has attempted to burn but abandoned partway through. [if power-on is 1]A faint humming sound can be heard, emanating from somewhere in the chamber[otherwise]The chamber is now silent and peaceful[end if]. A passage extends northwest and another to the east." Every turn when in the Humming Chamber: activate the Table of Humming Hints;[HINTS] if know-about-panel is 1 begin; deactivate the Table of Test3 Hints;[HINTS] activate the Table of Panel Hints;[HINTS] end if; if the panel is open begin; deactivate the Table of Panel Hints;[HINTS] activate the Table of Power Grid Hints;[HINTS] end if; if picture-change is 1 begin; Now the pictures of a Ancient Gallery is "The faces depicted twist and writhe in torment. Is it your imagination or can you also hear their cries?"; Now the faces of the modern portraits is "The faces depicted twist and writhe in torment. Is it your imagination or can you also hear their cries?"; end if; if picture-change is 2 begin; Now the pictures of a Ancient Gallery is "The faces depicted now appear normal but you are sure you can still hear their cries."; Now the faces of the modern portraits is "The faces depicted now appear normal but you are sure you can still hear their cries."; end if; if picture-change is 3 begin; Now the pictures of a Ancient Gallery is "The faces all seem to be watching you expectantly."; Now the faces of the modern portraits is "The faces all seem to be watching you expectantly."; end if. The rows of seats are scenery in the Humming Chamber. The description is "The seats are smashed but not by the ravages of time." The splinters are scenery in the Humming Chamber. The description is "Only splinters remains of the seats." The central podium is thing in the Humming Chamber. It is fixed in place. It is a supporter. The description is "You remember sitting here, listening to the tales of the Great [if player is male]David[otherwise]Diana[end if]. The large, stone podium seems to have been subjected to a considerable amount of heat. [The noun] contains [the list of things on the noun].". Understand "large stone podium" and "stone podium" and "large podium" and "stone central podium" as central podium. Rule for writing a paragraph about the central podium: now the central podium is mentioned. The green-disc is a thing. The description is "The blackened green disc will most likely contain news reports. To read it you will need a view screen.". The printed name of the green-disc is "green disc". Understand "data disc" and "disc" and "green disc" and "blackened green disc" and "blackened disc" as green-disc. The green-disc is on the central podium. The green-disc is a info-disc. The burn marks are scenery in the Humming Chamber. the description is "The floor and walls have been subjected to a considerable amount of heat." The books are scenery in the Humming Chamber. The description is "Someone has attempted to burn the great library. Why?". Understand "book" as books. The scrolls are scenery in the Humming Chamber. The description is "Someone has attempted to burn the great library. Why?". Understand "scroll" as scrolls. Instead of taking the books: say "Looking briefly at the books you decide they are damaged beyond all usefulness." Instead of taking the scrolls: say "Looking briefly at the scrolls you decide they are damaged beyond all usefulness." instead of examining the floor in the Humming Chamber: say "The floor has been subjected to a considerable amount of heat." instead of examining the walls in the Humming Chamber: if know-about-panel is zero begin; say "The walls has been subjected to a considerable amount of heat."; otherwise; say "The walls have been subjected to a considerable amount of heat. You can just make out the outline of a panel hidden in the wall. It is obviously designed to look like part of the temple wall."; end if. The panel is a door. The panel is south of the Humming Chamber. The description is "The panel in the wall is designed to look like part of the temple.[if panel-open is 1]With the panel in the wall open you can see part of the power grid for the temple, parts of the city, the government quarter and research and development.[end if]". The scent of the panel is "metal". The panel is closed, lockable and locked. The matching key of the panel is the ring. Rule for writing a paragraph about the panel: now the panel is mentioned. Instead of examining the panel: if know-about-panel is zero begin; say "You can't see any such thing."; otherwise; say "The panel in the wall is designed to look like part of the temple. [if panel-open is 1]With the panel in the wall open you can see part of the power grid for the temple, parts of the city and the government quarter.[end if]"; end if. Instead of unlocking the panel with the ring: if know-about-panel is zero begin; say "You can't see any such thing."; otherwise; if power-on is 1 begin; if the ring is carried begin; if panel-open is zero begin; say "Using your universal key you unlock and open the panel revealing part of the power grid for the temple, parts of the city, the government quarter and the Research centre."; now panel-open is 1; otherwise; say "The panel is already open."; end if; otherwise; say "You do not have a key."; end if; otherwise; say "After that explosion the panel is unlikely ever to open again."; end if; end if. Instead of opening the panel: if know-about-panel is zero begin; say "You can't see any such thing."; otherwise; if power-on is 1 begin; if the ring is carried begin; if panel-open is zero begin; say "Using your universal key you unlock and open the panel revealing part of the power grid for the temple, parts of the city, the government quarter and the Research centre."; now panel-open is 1; otherwise; say "The panel is already open."; end if; otherwise; say "You do not have a key."; end if; otherwise; say "After that explosion the panel is unlikely ever to open again."; end if; end if. Instead of closing the panel: if know-about-panel is zero begin; say "You can't see any such thing."; otherwise; if power-on is 1 begin; if panel-open is 1 begin; say "The panel seems to be stuck open."; otherwise; say "The panel is already closed."; end if; otherwise; say "After that explosion the panel is unlikely ever to move again."; end if; end if. Instead of locking the panel with the ring: if know-about-panel is zero begin; say "You can't see any such thing."; otherwise; if power-on is 1 begin; if panel-open is 1 begin; say "The panel seems to be stuck open."; otherwise; say "The panel is already closed and locked."; end if; otherwise; say "After that explosion the panel is unlikely ever to move again."; end if; end if. Instead of putting the glittering jewel on power grid: say "You place the jewel on the power grid but it does nothing. It will obviously take more drastic action to destroy the grid." Instead of throwing the glittering jewel at the panel: if know-about-panel is zero begin; say "You do not see an such thing."; otherwise; if panel-open is zero begin; say "The glittering jewel bounces off the closed panel."; move glittering jewel to the Humming Chamber; otherwise; say "Taking cover behind the podium you throw the jewel at the power grid, which explodes in a shower of metal. The jewel is vapourised but the power goes off."; remove glittering jewel from play; now power-on is 0; now panel-open is 0; now picture-change is 3; now mal-shadows is 0; now movement is 0; now the-test is 1; now someone-in-the-chair of the Testing Chamber is "The chair is now empty"; deactivate the Table of Power Grid Hints;[HINTS] deactivate the Table of Picture Hints;[HINTS] deactivate the Table of Panel Hints;[HINTS] deactivate the Table of roadway1 Hints;[HINTS] deactivate the Table of Lever1 Hints;[HINTS] activate the Table of Power Off Hints;[HINTS] activate the Table of Lever2 Hints;[HINTS] end if; end if. The power grid is a device in the Humming Chamber. It is scenery. The description of the power grid is "If you switch off the grid the automatics will just turn it back on. If you damage it the automatics will repair it. Maybe, just maybe if it was hit with a large power source it would short out everything." Instead of examining the power grid: if panel-open is zero begin; say "You can't see any such thing."; otherwise; if power-on is 1 begin; say "If you switch off the grid the automatics will just turn it back on. If you damage it the automatics will repair it. Maybe, just maybe if it was hit with a large power source it would short out everything."; otherwise; say "The explosion has completely destroyed the power grid."; end if; end if. Instead of throwing the glittering jewel at the power grid: if know-about-panel is zero begin; say "You do not see an such thing."; otherwise; if panel-open is zero begin; say "The glittering jewel bounces off the closed panel."; move glittering jewel to the Humming Chamber; otherwise; say "Taking cover behind the podium you throw the jewel at the power grid, which explodes in a shower of metal. The jewel is vapourised but the power goes off."; remove glittering jewel from play; now power-on is 0; now panel-open is 0; now picture-change is 3; now mal-shadows is 0; now movement is 0; deactivate the Table of Power Grid Hints;[HINTS] deactivate the Table of Picture Hints;[HINTS] deactivate the Table of Panel Hints;[HINTS] deactivate the Table of roadway1 Hints;[HINTS] deactivate the Table of Lever1 Hints;[HINTS] activate the Table of Power Off Hints;[HINTS] activate the Table of Lever2 Hints;[HINTS] end if; end if. Instead of turning or pulling or pushing or switching on or switching off the power grid: if power-on is 1 begin; say "You switch off the grid but the automatics turn it back on again."; stop the action; otherwise; say "The power grid has been completely destroyed by the explosion."; end if. The passages5 is a backdrop in the Humming Chamber. The description is "Passages lie to the northwest and east." The printed name of passages5 is "passages". Understand "passage" and "passages" and "tunnel" and "tunnels" and "northwest passage" and "east passage" as passages5. The chamber3 is a backdrop in the Humming Chamber. The description is "You hardly recognise the great meeting hall." The printed name of chamber3 is "chamber". Understand "chamber" and "chambers" and "humming chamber" and "great meeting hall" and "meeting hall" and "great hall" and "hall" as chamber3. The circular-chamber3 is a backdrop in the Humming Chamber.. The description is "The circular chamber is to the east." The printed name of circular-chamber3 is "circular chamber". Understand "circular chamber" as circular-chamber3. The blocked-passage5 is a backdrop in the Humming Chamber. The description is "The blocked passage lies to the northwest." The printed name of blocked-passage5 is "blocked passage". Understand "blocked passage" as blocked-passage5. The humming-noise is a backdrop in the Humming Chamber. It is fixed in place. The description is "[ if panel-open is 0]The faint humming sound seems strangely familiar, but means nothing at the moment. Although it is difficult to pinpoint the source, it seems to be eminating from the far wall[otherwise]With the panel open, the power grid is making a loud humming sound[end if].". Understand "sound" and "noise" and "humming sound" and "humming noise" and "faint humming sound" and "faint humming" and "faint sound" and "humming" as humming-noise. The printed name of humming-noise is "humming noise". Instead of searching the humming-noise, try examining the humming-noise. Instead of listening when in the Humming Chamber: if power-on is 1 begin; if panel-open is 0 begin; say "The faint humming sound seems strangely familiar, but means nothing at the moment. Although it is difficult to pinpoint the source, it seems to be eminating from the far wall."; otherwise; say "With the panel open, the power grid is making a loud humming sound."; end if; otherwise; say "The chamber is now silent and peaceful."; end if. Instead of listening to the Humming Chamber: if power-on is 1 begin; if panel-open is 0 begin; say "The faint humming sound seems strangely familiar, but means nothing at the moment. Although it is difficult to pinpoint the source, it seems to be eminating from the far wall."; otherwise; say "With the panel open, the power grid is making a loud humming sound."; end if; otherwise; say "The chamber is now silent and peaceful."; end if. Section 6 - Blocked Passage The Blocked Passage is a room. "The ceiling has collapsed, blocking further access along this passage. On one wall is an opening which overlooks the outside world, although the drop looks to be formidable and you doubt you could survive it. The passage leads back to the southeast." Every turn when in the Blocked Passage: activate the Table of Blocked Passage Hints.[HINTS] Instead of moving the rubble2, try taking the rubble2. Instead of examining the rubble2: if all-ready-dig is 0 begin; say "Rubble is lying everywhere. If you intend to move it, you will need some kind of tool to help."; otherwise; say "You decide that would not be a wise thing to do, the ceiling looks like it might collapse at any moment."; end if. Instead of searching the rubble2: if all-ready-dig is 0 begin; say "Rubble is lying everywhere. If you intend to move it, you will need some kind of tool to help."; otherwise; say "You decide that would not be a wise thing to do, the ceiling looks like it might collapse at any moment."; end if. Instead of taking the rubble2: if all-ready-dig is 0 begin; say "Rubble is lying everywhere. If you intend to move it, you will need some kind of tool to help."; otherwise; say "You decide that would not be a wise thing to do, the ceiling looks like it might collapse at any moment."; end if. instead of examining the ceiling in the Blocked Passage: say "The ceiling seems to have collapsed, a long time ago." instead of examining the walls in the Blocked Passage: say "Looking through the opening you can see part of the city below." instead of examining the floor in the Blocked Passage: say "The ceiling has collapsed onto the floor through what looks like old age." The city-below is a backdrop in the Blocked Passage. The description is "Looking out through the hole in the passage wall, even from this distance you can tell that something is wrong. The outline of the city, your home, looks jagged and broken.". The printed name of city-below is "city". Understand "city" and "town" and "opening" and "hole" and "home" and "outside" and "world" and "outside world" as city-below. The outline4 is a view in the Blocked Passage. The description is "The outline of the city below is not how you remember it. It is now jagged and broken". The printed name of outline4 is "city outline". Understand "outline" and "city outline" as outline4. The rubble2 is a thing in the Blocked Passage. It is scenery. The description is "The ceiling seems to have collapsed, a long time ago.". The printed name of the rubble2 is "rubble". Understand "rubble" and "debris" and "detritus" and "fragments" and "rubbish" and "wreakage" as rubble2. Instead of jumping in the Blocked Passage: end the game saying "The drop is formidable and you do not survive." [GAME ENDS] The passages6 is a backdrop in the Blocked Passage. The description is "The ceiling has collapsed through what looks like old age. The only exit is now the passage to the southeast." The printed name of passages6 is "passages". Understand "passage" and "passages" and "tunnel" and "tunnels" and "blocked passage" or "blocked passages" and "southeast passage" as passages6. The humming-noise3 is a backdrop in the Blocked Passage. It is fixed in place. The description is "[if power-on is 1]A faint humming sound seems to be coming from the southeast[otherwise]The chamber is now silent and peaceful[end if].". Understand "sound" and "noise" and "humming sound" and "humming noise" and "faint humming sound" and "faint humming" and "faint sound" and "humming" as humming-noise3. The printed name of humming-noise3 is "humming noise". The humming-chamber5 is a backdrop in the Blocked Passage. The description is "The humming chamber is to the southeast." The printed name of humming-chamber5 is "humming chamber". Understand "humming chamber" as humming-chamber5. Instead of searching the humming-noise3, try examining the humming-noise3. Instead of listening to the Blocked Passage: if power-on is 1 begin; say "The faint humming sound from the southeast seems strangely familiar, but means nothing at the moment."; otherwise; say "The passage is now silent and peaceful."; end if. Instead of listening when in the Blocked Passage: if power-on is 1 begin; say "The faint humming sound from the southeast seems strangely familiar, but means nothing at the moment."; otherwise; say "The passage is now silent and peaceful."; end if. The Blocked Passage is northwest of the Humming Chamber. Section 7 - Sidewalk The Rapid-Sidewalk is a room. "The Rapid Transit System, which is the size of a six lane freeway, stretches away to the north and south. When the RTS was operational, all one needed to do was step onto the roadway to be transported around the city at hither to unknown speeds. The road's surface, which once would have shimmered like quicksilver, is now just a dull, lifeless black. Far in the distance you can see the city, your home. The roadway extends to the north and south, southwest leads to the Temple of the Great [if player is male]David[otherwise]Diana[end if].". The printed name of the Rapid-Sidewalk is "Rapid Sidewalk". After going to the Rapid-Sidewalk from the Passage: say "As you leave the darkness of the temple you need to shade your eyes for a few moments."; continue the action. Every turn when in the Rapid-Sidewalk: activate the Table of roadway1 Hints;[HINTS] The city2 is a view in the Rapid-Sidewalk. The description is "From this distance it seems normal enough, although the outline looks wrong.". The printed name of city2 is "city". Understand "city" and "home" and "house" and "town" as city2. The outline2 is a view in the Rapid-Sidewalk. The description is "The outline of the city is not how you remember it.". The printed name of outline2 is "city outline". Understand "outline" and "city outline" as outline2. The rapid-sidewalk-junction2 is a view in the Rapid-Sidewalk. The description is "The roadway extends to the north.". The printed name of the rapid-sidewalk-junction2 is "rapid sidewalk junction". Understand "rapid sidewalk junction" and "sidewalk junction" and "junction" as rapid-sidewalk-junction2. The Rapid-Transit-System1 is scenery in the the Rapid-Sidewalk. The description is "Covering most of the planet, the rapid transit system is a technological marvel. It allows the population to move speedily around the cities, from city to city and across the planet. [paragraph break]The surface of the roadway is the key to the whole system. It allows a traveller to step onto the road, which appears to them stationary, but all the other travellers are still moving. The system then accelerates the traveller up to full velocity in only a few seconds. To the traveller the roadway does not appear to be moving, the only sign of this will be the scenery speeding by on either side. [paragraph break]To alight, the traveller just steps off. The surface will identify that someone wants to leave the system and will decelerate them. The traveller can then safety step off the roadway.[paragraph break]Accidents do happen, but this is never publicly acknowledged. A 100 percent safety record is always claimed, but it is actually just over 97 percent. This 100% record is safe because if an accident does happen, very little is left of those involved. So it tends to make it a little difficult for them to complain to anyone!". Understand "rts" or "rapid transit system" and "transit system" as Rapid-Transit-System1. The printed name of Rapid-Transit-System1 is "Rapid Transit System". instead of examining the floor in the Rapid-Sidewalk: say "The surface of the roadway is a dull black colour." Instead of examining the roadway in the Rapid-Sidewalk: say "The dull black surface of the roadway heads north and south." Instead of going south in the Rapid-Sidewalk: say "As much as you'd like to head south, you feel that the answers do not lie in that direction." The temple2 is a view in the Rapid-Sidewalk. The description is "The temple of the Great [if player is male]David[otherwise]Diana[end if] is to the south-west." The printed name of temple2 is "temple". Understand "temple" and "davids temple" and "dianas temple" and "passage" as temple2. The horizon1 is a view in the Rapid-Sidewalk. The description is "Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight, now it looks like a set of broken jagged teeth.". Understand "horizon" and "buildings" and "kilometre high buildings" and "broken jagged teeth" and "jagged teeth" as the horizon1. The printed name of horizon2 is "horizon" The Rapid-Sidewalk is northeast of the Passage. Section - Junction The Rapid-Sidewalk-Junction is a room. "At one of the many junctions of the Rapid Transit System, when working you would just need to lean slightly to change direction. Away to the north is the city (your home), but you no longer recognise the outline. Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight; now it looks like a set of broken jagged teeth. At the very edge of the walkway is a decaying body[if red-disc-found is 0] and for a moment you wonder if that is what will happen to you[end if]. The roadway continues north to the city and northeast to the government quarter. ". The printed name of the Rapid-Sidewalk-Junction is "Rapid Sidewalk Junction". Every turn when in the Rapid-Sidewalk-Junction: activate the Table of City Hints;[HINTS] activate the Table of Remains Hints;[HINTS] deactivate the Table of General Hints;[HINTS] The Rapid-Transit-System2 is scenery in the the Rapid-Sidewalk-Junction. The description is "Covering most of the planet, the rapid transit system is a technological marvel. It allows the population to move speedily around the cities, from city to city and across the planet. [paragraph break]The surface of the roadway is the key to the whole system. It allows a traveller to step onto the road, which appears to them stationary, but all the other travellers are still moving. The system then accelerates the traveller up to full velocity in only a few seconds. To the traveller the roadway does not appear to be moving, the only sign of this will be the scenery speeding by on either side. [paragraph break]To alight, the traveller just steps off. The surface will identify that someone wants to leave the system and will decelerate them. The traveller can then safety step off the roadway.[paragraph break]Accidents do happen, but this is never publicly acknowledged. A 100 percent safety record is always claimed, but it is actually just over 97 percent. This 100% record is safe because if an accident does happen, very little is left of those involved. So it tends to make it a little difficult for them to complain to anyone!". Understand "rts" or "rapid transit system" and "transit system" as Rapid-Transit-System2. The printed name of Rapid-Transit-System2 is "Rapid Transit System". The city3 is a backdrop in the Rapid-Sidewalk-Junction. The description is "The city outline looks like a set of broken, jagged teeth.". The printed name of city3 is "city". Understand "city" or "home" or "house" or "town" as city3. The outline3 is a view in the Rapid-Sidewalk-Junction. The description is "The outline of the city is not how you remember it.". The printed name of outline3 is "city outline". Understand "outline" and "city outline" and " broken jagged teeth" and "jagged teeth" and "teeth" as outline3. The junction2 is scenery in the Rapid-Sidewalk-Junction. The description is "When riding on the walkway, to change direction at a junction you just need to lean slightly." The printed name of junction2 is "junction". Understand "junction" or "sidewalk junction" and "rapid sidewalk junction" as junction2. The government2 is scenery in the Rapid-Sidewalk-Junction. The description is "The government quarter is to the north-east." The printed name of government2 is "government quarter". Understand "quarter" or "government quarter" as government2. The horizon2 is a view in the Rapid-Sidewalk-Junction. The description is "Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight, now it looks like a set of broken jagged teeth.". Understand "horizon" and "buildings" and "kilometre high buildings" and "broken jagged teeth" and "jagged teeth" as the horizon2. The printed name of horizon2 is "horizon" The temple3 is a view in the Rapid-Sidewalk-Junction. The description is "You cannot see it from here, but the temple of the Great [if player is male]David[otherwise]Diana[end if] is to the south." The printed name of temple3 is "temple". Understand "temple" or "davids temple" or "dianas temple" as temple3. A decaying body is scenery in the Rapid-Sidewalk-Junction. Understand "body" and "corpse" and "decaying body" and "decaying corpse" and "bones" and "remains" and "dust" as decaying body. Instead of taking the decaying body: say "You feel it would be inappropriate to move the body." The red-disc is part of the decaying body. The description is "The red disc will most likely contain news reports. To read it you will need a view screen.". The printed name of the red-disc is "red disc". Understand "disc" and "red news disc" and "red disc" as red-disc. The red-disc is a info-disc. The blue-disc is a info-disc. The description is "The blue disc will most likely contain news reports. To read it you will need a view screen.". The printed name of the blue-disc is "blue disc". Understand "disc" and "blue news disc" and "blue disc" as blue-disc. Instead of examining the decaying body: if red-disc-found is 0 begin; say "The body is actually little more than bones, and most of those are turning to dust. It seems to have been here for years. For a moment you wonder about this poor individual and how they died. Looking at the position of the body your best guess is that it happened when the roadway system failed. You hope it was quick and painless. Amongst the bones you spot something round and shiny; it is a red news disc."; otherwise; say "The body is actually little more than bones, and most of those are turning to dust. It seems to have been here for years."; end if. Instead of searching the decaying body, try examining the decaying body. instead of taking the red-disc: if red-disc-found is 0 begin; say "You pull the red disc from the remains."; now red-disc-found is 1; now the red-disc is carried by player; deactivate the Table of Remains Hints;[HINTS] deactivate the Table of Red Disc Hints;[HINTS] activate the Table of Data Discs Hints;[HINTS] otherwise; continue the action; end if. instead of examining the red-disc: if red-disc-found is 0 begin; say "You can see a red disc amongst the remains."; otherwise; continue the action; end if. Instead of examining the roadway in the Rapid-Sidewalk-Junction: say "The dull black surface of the roadway heads north, northeast and south." instead of examining the floor in the Rapid-Sidewalk-Junction: say "The surface of the roadway is a dull black colour." Instead of going north in the Rapid-Sidewalk-Junction: say "As much as you'd like to head to the city and see what's left of your apartment, you feel that the answers do not lie in that direction." The Rapid-Sidewalk-Junction is north of the Rapid-Sidewalk. Section 8 - Quarter The Government-Quarter is a room. The description of the Government-Quarter is "With over ten square kilometres of structures, this place should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. [lamp-post]. An ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and another away to the east leading to the flattened Research and Development Centre." The printed name of the government-quarter is "Government Quarter" Every turn when in the Government-Quarter: if pushed-post is zero begin; activate the Table of Quarter Hints;[HINTS] end if. The Government-Quarter has some text called lamp-post. The lamp-post of a Government-Quarter is usually "The only thing standing is a battered old lamp post, leaning over at a sharp angle". The battered old lamp post is scenery in the Government-Quarter. Understand "lamp post" and "old lamp post" and "battered lamp post" and "battered lamp" and "lamp" and "old post" and "post" and "battered old post" and "battered post" and "lamp-post" and "lamppost" as battered old lamp post. Instead of taking the battered old lamp: if pushed-post is 0 begin; say "The old lamp post is too large to handle. It is leaning over at a sharp angle."; otherwise; say "Now on the ground, it is not going to possible to lift."; end if. Instead of examining the battered old lamp: if pushed-post is 0 begin; say "Lines of elegant lamp posts lined the paths and roadways, now only one is left. [if need-a-tool is 1]Looking at the post you realise that it could make a useful lever or crowbar.[end if][paragraph break]"; otherwise; say "Lines of elegant lamp posts lined the paths and roadways. Only one is left now, fallen onto the ground."; end if. instead of attacking or pulling or pushing the battered old lamp post: if pushed-post is 0 begin; say "The lamp post topples over and crashes to the ground. As it does, a length of metal falls from it which you grab."; now the metal bar is carried by player; now pushed-post is 1; now lamp-post of Government-Quarter is "A battered old lamp post lies on the ground nearby"; deactivate the Table of Quarter Hints;[HINTS] otherwise; say "The lamp post is already laying on the ground."; end if. The metal bar is a thing. The description is "It is a long, twisted piece of metal which was once part of a lamp post." The path2 is a backdrop in the Government-Quarter. The description is "The path extends north to the ruins of the administration building.". The printed name of path2 is "path". Understand "path" or "old path" and "north path" as path2. The plaza is a backdrop in the Government-Quarter. The description is "The main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places.". Understand "plaza" as plaza. The garden is a view in the Government-Quarter. The description is "Once open areas of grass and seating it is now just an empty space of shattered memories.". Understand "plaza" as plaza. The seating areas are a backdrop in the Government-Quarter. The description is "Shattered and useless.". Understand "seating area" or "seating" or "seats" as seating areas. The art work are a backdrop in the Government-Quarter. The description is "Everyday you walk to work this way or would often eat you lunch here. All the best artists exhibited their work here, now it is all gone.". Understand "art" or "art work" as art work. The picnic places are a backdrop in the Government-Quarter. The description is "Once open areas of grass and seating it is now just an empty space of shattered memories.". Understand "picnic" or "picnic areas" or "picnic places" or "garden" or "gardens" as picnic places. The ancient road is a backdrop in the government-quarter. The description is "The ancient road to the southwest leads to the Rapid Transit System." Understand "road" and "roadway" and "ancient road" and "rapid transit system" as ancient road. The rapid-sidewalk-junction3 is a view in the government-quarter. The description is "The roadway lies to the southwest.". The printed name of the rapid-sidewalk-junction3 is "rapid sidewalk junction". Understand "rapid sidewalk junction" and "sidewalk junction" and "junction" as rapid-sidewalk-junction3. The government-quarter2 is a view in the Government-Quarter. The description is "The government quarter is not how you remember it." The printed name of government-quarter2 is " government quarter". Understand "government" or "quarter" or " government quarter" as government-quarter2. The main-plaza is a view in the Government-Quarter. The description is "You should be looking at a 500m square meeting place of seating areas, art work, gardens and picnic places.". Understand "main plaza" and "plaza" and "meeting place" as main-plaza. The printed name of main-plaza is "main plaza" The large-buildings are a view in the Government-Quarter. The description is "What should be building after building of steel, chrome and glass is just a shattered mess.". understand "buildings" and "steel" and "chrome" and "glass" as large-buildings. The printed name of the large-buidling is "building" The admin-building is a view in the government-quarter. The description is "The ruins of the administration building are north." Understand "admin" or "admin building" or "administration building" as admin-building. Instead of examining the floor in the Government-Quarter: say "Once smooth marble, now nothing but rubble." The rubble3 is a backdrop in the Government-Quarter. Understand "rubble" and "marble" and "marble floor" and "smooth marble floor" and "smooth marble" as rubble3. The printed name of rubble3 is "rubble". Instead of examining the rubble3, try examining the floor. The research-building is a view in the government-quarter. The description is "The research and development centre (your workplace) is to the east." Understand "research" and "research and development building" and "research building" and "r&d centre" and "research and development centre" and "research centre" and "r&d" as research-building. The printed name of research-building is "research building". Government-Quarter is northeast of the Rapid-Sidewalk-Junction. Section 9 - Admin The Administration Building is a room. "Once a thousand golden floors high, now only a few low charred jagged walls remain. On your left, would have been the long counter behind which the many [if player is male]female[otherwise]male[end if] receptionists stood. The whole area is now gone, completely open to the sky. On the opposite side were row after row of view screens now all destroyed - [nearscreen] The path leads back to the south." The slot is a container. It is scenery. It is part of the view screen. The description is "[if the glittering jewel is not on the view screen]The viewer has no power and looks completely blank. You can see the slot into which a disc would be inserted, but with no power it is worthless. [end if][The noun] contains [the list of things in the noun]." Every turn when in the Administration Building: if news-story is 1 begin; activate the Table of Admin Hints;[HINTS] end if; if news-story is 5 begin; deactivate the Table of Admin Hints;[HINTS] deactivate the Table of Test1 Hints;[HINTS] deactivate the Table of Test Chair Hints;[HINTS] activate the Table of Test2 Hints;[HINTS] end if; if near-screen is 3 and tarc rib is carried begin; say "As you stand near the screen, the rib you are carrying becomes red hot. You drop it onto the ground."; move tarc rib to Administration Building; end if; if the glittering jewel is on the view screen begin; [ if the slot does not contain anything] [ begin;] now disc-inserted of the view screen is "Amazingly the screen starts displaying some information and three options light up; it must be drawing power from the jewel.[paragraph break]'Welcome [if player is male]John[otherwise]Jane[end if] Taylor, please insert a disc in the slot'."; [ end if;] otherwise; now disc-inserted of the view screen is "The viewer has no power and looks completely blank. You can see the slot into which a disc would be inserted, but with no power it is worthless."; end if. The Administration Building has some text called nearscreen. The nearscreen of a Administration Building is usually "although amazingly one does seem to survive.". instead of examining the floor in the Administration Building: say "Once smooth marble, now nothing but rubble." instead of examining the walls in the Administration Building: say "Everything you have seen so far has aged, but here that is so different. Here is destruction and not decay. Very strange. " The view screen is a thing in the Administration Building. It is a supporter. It is fixed in place. The description is "An oblong of grey metal 1.5m in height, the view screens were used to interrogate the central database or look at an info disc. The [noun] contains [the list of things on the noun]. [disc-inserted]". Understand "viewer" and "display" as view screen. The view screen has some text called disc-inserted. The disc-inserted of the view screen is usually "The viewer has no power and looks completely blank. You can see the slot into which a disc would be inserted, but with no power it is worthless". Rule for writing a paragraph about the view screen: now the view screen is mentioned. Instead of touching the view screen, try examining the view screen Instead of inserting an red-disc into the slot: if the glittering jewel is not on the view screen begin; say "With no power that would be pointless."; otherwise; say "You insert the red news disc into the viewer.[paragraph break]"; now the red-disc is in the slot; choose row news-story from Table of News Stories; say "After a few seconds it begins to work. [news entry][paragraph break]The machine seems to have eaten the red disc[if news-story is less than 4]. You need to find another disc for more information[end if]."; remove red-disc from play; now red-disc-viewed is 1; now news-story is news-story + 1; if blue-disc-viewed is 0, activate the Table of Blue Disc Hints;[HINTS] if yellow-disc-viewed is 0, activate the Table of Yellow Disc Hints;[HINTS] if green-disc-viewed is 0, activate the Table of Green Disc Hints;[HINTS] end if. Instead of inserting an blue-disc into the slot: if the glittering jewel is not on the view screen begin; say "With no power that would be pointless."; otherwise; say "You insert the blue news disc into the viewer.[paragraph break]"; now the blue-disc is in the slot; choose row news-story from Table of News Stories; say "After a few seconds it begins to work. [news entry][paragraph break]The machine seems to have eaten the blue disc[if news-story is less than 4]. You need to find another disc for more information[end if]."; remove blue-disc from play; now blue-disc-viewed is 1; now news-story is news-story + 1; if red-disc-viewed is 0, activate the Table of Red Disc Hints;[HINTS] if yellow-disc-viewed is 0, activate the Table of Yellow Disc Hints;[HINTS] if green-disc-viewed is 0, activate the Table of Green Disc Hints;[HINTS] end if. Instead of inserting an green-disc into the slot: if the glittering jewel is not on the view screen begin; say "With no power that would be pointless."; otherwise; say "You insert the green data disc into the viewer.[paragraph break]"; now the green-disc is in the slot; choose row news-story from Table of News Stories; say "After a few seconds it begins to work. [news entry][paragraph break]The machine seems to have eaten the green disc[if news-story is less than 4]. You need to find another disc for more information[end if]."; remove green-disc from play; now green-disc-viewed is 1; now news-story is news-story + 1; if red-disc-viewed is 0, activate the Table of Red Disc Hints;[HINTS] if yellow-disc-viewed is 0, activate the Table of Yellow Disc Hints;[HINTS] if blue-disc-viewed is 0, activate the Table of Blue Disc Hints;[HINTS] end if. Instead of inserting an yellow-disc into the slot: if the glittering jewel is not on the view screen begin; say "With no power that would be pointless."; otherwise; say "You insert the yellow data disc into the viewer.[paragraph break]"; now the yellow-disc is in the slot; choose row news-story from Table of News Stories; say "After a few seconds it begins to work. [news entry][paragraph break]The machine seems to have eaten the yellow disc[if news-story is less than 4]. You need to find another disc for more information[end if]."; remove yellow-disc from play; now yellow-disc-viewed is 1; now news-story is news-story + 1; if red-disc-viewed is 0, activate the Table of Red Disc Hints;[HINTS] if blue-disc-viewed is 0, activate the Table of Blue Disc Hints;[HINTS] if green-disc-viewed is 0, activate the Table of Green Disc Hints;[HINTS] end if. Instead of inserting anything into the slot: say "The [noun] will not fit into the slot." The building2 is a backdrop in the Administration Building. The description is "Once a thousand golden floors high, now only a few low charred jagged walls remain." The printed name of building2 is "building". Understand "building" or "admin building" as building2. The path3 is a backdrop in the Administration Building. The description is "The path leads south.". The printed name of path3 is "path". Understand "path" and "old path" and "south path" as path3. The government4 is a backdrop in the Administration Building. The description is "The Government Quarter is to the south." The printed name of government4 is "government quarter". Understand "government quarter" as government4. The wall4 is a backdrop in the Administration Building. The description is "The few remnants that remain are charred and jagged." The printed name of wall4 is "charred and jagged walls". Understand "walls" and "wall" and "charred walls" and "jagged walls" as wall4. The ceiling4 is a backdrop in the Administration Building. The description is "Once it would have been covered with golden glass. Now it is covered by the sky." The printed name of ceiling4 is "ceiling". Understand "ceiling" and "roof" as ceiling4. The long counter is a backdrop in the Administration Building. The description is "The long counter is no where to be seen." instead of examining the floor in the Administration Building: say "Once smooth marble, now nothing but rubble." The rubble4 is a backdrop in the Administration Building. Understand "rubble" and "marble" and "marble floor" and "smooth marble floor" and "smooth marble" as rubble4. The printed name of rubble4 is "rubble". Instead of examining the rubble4, try examining the floor. Instead of listening to the Administration Building: if near-screen is greater than 1 begin; say "A faint humming sound seems to be coming from the screen."; otherwise; say "You hear absolutely nothing, not a bird, not an insect, nothing."; end if. Instead of listening when in the Administration Building: if near-screen is greater than 1 begin; say "A faint humming sound seems to be coming from the screen."; otherwise; say "You hear absolutely nothing, not a bird, not an insect, nothing."; end if. The Administration Building is north of the Government-Quarter. Section 10 - R&D The Research Building is a room. The description of the Research Building is "The centre is, or rather was, a towering dome of stainless steel and stained glass. This place would echo with the voices and foot steps of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has just crushed the place. Unlike everywhere else, here is destruction and not mere decay. [if rubble-moved is 0]Rubble is lying everywhere[otherwise]A large hole is clearly visible amongst the rubble[end if]. [if rubble-moved is 0]The path leads back to the west[otherwise]The path leads back to the west and a dark hole amongst the rubble leads down[end if]. " Every turn when in the Research Building: if rubble-moved is zero begin; activate the Table of Rubble Hints;[HINTS] end if. The rubble is a thing in the Research Building. It is scenery. The description is "From memory the rubble is resting on the spot of the elevator shaft, going down to the testing chamber.[if rubble-moved is 1] A large hole is clearly visable amongst the rubble.[end if]". Understand "rubble" and "debris" and "detritus" and "fragments" and "rubbish" and "wreakage" as rubble. Instead of examining the rubble: if rubble-moved is 0 begin; say "You are fairly sure that the elevator shaft is under the rubble, but it will take too long to move it all by hand. You will need some kind of tool to help."; now need-a-tool is 1; otherwise; say "A large hole is clearly visable amongst the rubble."; end if. Instead of searching the rubble: if rubble-moved is 0 begin; say "You are fairly sure that the elevator shaft is under the rubble, but it will take too long to move it all by hand. You will need some kind of tool to help."; now need-a-tool is 1; otherwise; say "The rubble has already been moved and a large hole is visable."; end if. Instead of taking the rubble: if rubble-moved is 0 begin; say "You are fairly sure that the elevator shaft is under the rubble, but it will take too long to move it all by hand. You will need some kind of tool to help."; now need-a-tool is 1; otherwise; say "The rubble has already been moved and a large hole is visable"; end if. A large hole is a thing. It is scenery. The description is "Amongst the rubble is the old elevator shaft, leading down to the test chamber". Understand "dark hole" and "old elevator shaft" and "elevator shaft" and "test chamber" and "chamber" and "shaft" as large hole. The path4 is a backdrop in the Research Building. The description is "The path leads west.". The printed name of path4 is "path". Understand "path" or "old path" and "west path" as path4. The building3 is a backdrop in the Research Building. The description is "Once a towering dome of stainless steel and stained glass." The printed name of building3 is "building". Understand "research" and "research and development building" and "research building" and "r&d centre" and "research and development centre" and "research centre" and "centre" and "building" as building3. The government3 is a backdrop in the Research Building. The description is "The Government Quarter is to the west." The printed name of government3 is "government quarter". Understand "government quarter" as government3. The devastation is a backdrop in the Research Building. The description is "The centre is, or rather was, a towering dome of stainless steel. The scene that greets you now is one of complete devastation.". Understand "complete devastation" and "destruction" as devastation. The hidden fountains are a backdrop in the Research Building. The description is "Destruction and not mere decay.". Understand "hidden fountain" and "towering dome" and "towering domes" and "stainless steel" and "stained glass" as hidden fountains. instead of examining the floor in the Research Building[, try examining the rubble]: say "Once smooth marble, now nothing but rubble." instead of examining the walls in the Research Building: say "Everything you have seen so far has decayed, but here that is so different. Here is destruction and not decay. Very strange. " Instead of going to the Old Elevator Shaft when in Research Building and rubble-moved is zero: say "You can't go that way."; Instead of going to the Old Elevator Shaft when in Research Building and rubble-moved is 1 and the metal bar is carried: say "You will not be able to get down the elevator shaft carrying the metal bar." The Old Elevator Shaft is below the Research Building. The Research Building is east of the Government-Quarter. Section 11 - Shaft The Old Elevator Shaft is a room. "Standing on a small ledge running around the inside of the shaft, more destruction can be seen. Glancing up you can see the world above framed in the square of the shaft. Looking down is a blackness that seems to be reaching up and trying to draw you down. The test centre is a long way below you, something like 30 levels down. The old elevator cable is hanging in the centre of the shaft, just within reach. The shaft leads up into the bright daylight and down into the dark." After going to the Old Elevator Shaft from the Control Room: say "Grabbing the cable you climb up."; continue the action. Every turn when in the Old Elevator Shaft: activate the Table of Lift Hints;[HINTS] Instead of jumping in the Old Elevator Shaft: say "As the drop is formidable it is unlikely you would survive." Instead of going to the Control Room when in the Old Elevator Shaft: say "As the drop is formidable it is unlikely you would survive." The small ledge is a thing in the Old Elevator Shaft. It is scenery. The description is "The small ledge runs around the inside of the elevator shaft." The old-elevator-shaft is a thing in the Old Elevator Shaft. It is scenery. The description is "The shaft is as dark as your mood. It is a very long way down to the test chamber, but nothing can be seen.". Understand "shaft" and "elevator shaft" and "old elevator shaft" and "test chamber" and "large hole" and "hole" as old-elevator-shaft. The printed name of old-elevator-shaft is "old levator shaft" The elevator cable is a thing in the Old Elevator Shaft. It is scenery. The description is "Just within your grasp is the old elevator cable, which is hanging in the centre of the shaft. " The daylight is a backdrop in the Old Elevator Shaft. The description is "Above you is light, below darkness.". Understand "daylight" and "darkness" and "world" as daylight. Instead of taking the elevator cable when in the Old Elevator Shaft: say "Grabbing the cable you climb down."; now the player is in the Control Room. Instead of climbing the elevator cable when in the Old Elevator Shaft: say "Grabbing the cable you climb down."; now the player is in the Control Room. Instead of facing down in the Old Elevator Shaft: say "The shaft is as dark as your mood. You know that the Control Room is 30 levels below you, but nothing can be seen.". The Old Elevator Shaft is above the Control Room. Section 12 - Control Room The Control Room is a room. "[if power-on is 0]The control room is now in darkness as the power must be off down here. In front of you is the main control desk and the glass window through to the test chamber. Some emergency power must have kicked in, as the control desk is still lit.[otherwise]The control is much as you remember it but more importantly it is light, so the power must still be on down here. In front of you is the main control desk and the [glass-window1] through to the test chamber.[end if] [if unvisited]You glance through the window and you can see someone strapped into the chair. That someone is you![end if] You can go north through the [if metal door is open]open[otherwise]closed[end if] heavy metal door into the test chamber or back up the elevator cable." The metal door is a door. The description of the metal door is "The solid looking metal door [if open]is wide open[otherwise]is closed[end if]." The metal door is north of the Control Room and south of the Testing Chamber. It is closed and openable. The scent of the metal door is "metal". The metal door is closed, lockable and locked. The matching key of the metal door is the ring. Every turn when in the Control Room: deactivate the Table of Lift Hints;[HINTS] deactivate the Table of Yellow Disc Hints;[HINTS] activate the Table of Door Hints;[HINTS] if power-on is 0 begin; deactivate the Table of Picture Hints;[HINTS] deactivate the Table of City Hints;[HINTS] deactivate the Table of roadway1 Hints;[HINTS] deactivate the Table of Blocked Passage Hints;[HINTS] deactivate the Table of Crystal Hints;[HINTS] deactivate the Table of Screen Hints;[HINTS] deactivate the Table of Crystal2 Hints;[HINTS] end if; if the old journal is carried begin; say "During the climb down the cable the journal must have been knocked and just disintegrates anyway to nothing."; remove the old journal from play; end if. The elevator-cable2 is a thing in the Control Room. It is scenery. The description is "Just within your grasp is the old elevator cable. ". Understand "elevator cable" or "cable" as elevator-cable2. The old-elevator-shaft2 is a thing in the Control Room. It is scenery. The description is "It is a very long way up to the surface.". Understand "shaft" and "elevator shaft" and "old elevator shaft" and "large hole" and "hole" as old-elevator-shaft2. The printed name of old-elevator-shaft2 is "old levator shaft" Instead of taking the elevator-cable2 when in the Control Room: say "Grabbing the cable you climb up."; now the player is in the Old Elevator Shaft. Instead of climbing the elevator-cable2 when in the Old Elevator Shaft: say "Grabbing the cable you climb up."; now the player is in the Old Elevator Shaft. The control desk is a thing in the Control Room. It is a supporter. It is fixed in place. The description is "The control desk is lit but doesn't seem to be working. On one side of the desk is a small lever and on the other side is a small screen. [The noun] contains [the list of things on the noun].". Understand "panel" and "control panel" and "table" and "control table" as control desk. Rule for writing a paragraph about the control desk: now the control desk is mentioned. The small screen is part of the control desk. The description is "It is displaying[paragraph break]'Target: Alpha City, Europa Continent[paragraph break]Beam Lock Status: [if small lever is switched on]Unlocked[otherwise]Locked[end if][paragraph break]Error 6192: Fatal Transmission Fault[paragraph break]Error 8151: Critical Storage Media Failure'". Understand "display" and "small display" as small screen. The yellow-disc is a thing. The description is "The yellow disc will most likely contain news reports. To read it you will need a view screen.". The printed name of the yellow-disc is "yellow disc". Understand "data disc" and "disc" and "yellow disc" as yellow-disc. The yellow-disc is on the control desk. The yellow-disc is a info-disc. The glass-window1 is scenery in the Control Room. The description of the glass-window1 is "Reinforced glass, giving a view into the test chamber. Through the window and you can see someone strapped into the chair. That someone is you!. You noticed that the ignition light on the wall is glowing green." Understand "glass window" and "window" as glass-window1. The printed name of glass-window1 is "glass window". The testing-chamber is scenery in the Control Room. Understand "testing chamber" and "chamber" and "test chamber" as the testing-chamber. The description of the testing-chamber is "Glancing through the window you can see someone strapped into the chair. That someone is you!. You noticed that the ignition light on the wall is glowing green.". Instead of searching the glass-window1, try examining the testing-chamber. The testing-chair is scenery in the Control Room. The description is "Through the window you can see the testing chair.". Understand "chair" and "testing chair" as testing-chair. The printed name of the testing-chair is "chair". The ignition-light is scenery in the Control Room. The description is "The ignition light on the wall of the Test Chamber is [if the-test is 1]glowing green, the testing has stopped[otherwise]glowing red, the test is running[end if]." Understand "igniation light" and "light" as ignition-light. The-other-you1 is scenery in the Control Room. The description is "Through the window you can see [if player is male]John[otherwise]Jane[end if] Taylor strapped into the testing chair. It certainly looks like you, even down to the awful [if player is male]orange[otherwise]lavender[end if] overalls.". The printed name of the-other-you1 is "the other you". Understand "you" and "other you" and "the other you" and "your otherself" and "your other self" and "body" and "john taylor" and "jane taylor" and "someone" as the-other-you1. Instead of searching The-other-you1 when in the Control Room: say "[if player is male]John[otherwise]Jane[end if] Taylor is in the Testing Chamber." Instead of taking The-other-you1 when in the Control Room: say "[if player is male]John[otherwise]Jane[end if] Taylor is in the Testing Chamber." The small lever is part of the control desk. It is a device. It is switched on. The description is "The small lever controls the beam lock and is currently set in the [if switched on]'Beam Unlocked'[otherwise]'Beam Locked'[end if] position." Instead of pulling or pushing or switching on or switching off the small lever: if power-on is 1 begin; say "Try as you might, the lever will not budge."; activate the Table of Lever1 Hints;[HINTS] stop the action; otherwise; if the small lever is switched on begin; say "You pull the lever into the off position."; now the small lever is switched off; otherwise; say "You pull the lever into the on position."; now the small lever is switched on; end if; end if. instead of examining the floor in the Control Room: say "Cold and white." instead of examining the walls in the Control Room: say "Cold and white." instead of examining the ceiling in the Control Room: say "In this light you cannot make out any details." Section 12 - Chamber The Testing Chamber is a room. "The stillness of the chamber always surprises you, no sound from outside ever penetrates and any noise within is muffled. The only furniture is the test chair in the centre of the room. [someone-in-the-chair]. A [glass-window2] is in the wall behind you, through which you can see the control room. The ignition light on the wall is [if the-test is 1]glowing green, the testing has stopped[otherwise]glowing red, the test is running[end if]. [if unvisited]For a brief moment it sounded as if someone called your name. You turn round quickly, but no one is anywhere to be seen. Perhaps you are going slowly insane.[end if] You can leave the chamber through the heavy metal door to the south." Every turn when in the Testing Chamber: deactivate the Table of Door Hints;[HINTS] activate the Table of Test1 Hints;[HINTS] activate the Table of Test Chair Hints;[HINTS] if the old journal is carried begin; say "During the climb down the cable the journal must have been knocked and just disintegrates anyway to nothing."; remove the old journal from play; end if; if the power-on is zero and small lever is switched on begin; say "You enter the chamber and suddenly your sight blurs. You have a tingling sensation in your hands and feet. As you look at your hands you realise that you can see straight through them. From somewhere to your left you can here a voice shouting, [if player is male]'John! John![otherwise]'Jane! Jane![end if] can you hear me?' Then nothing.[paragraph break]You open your eyes and you are in the testing chamber seated in the test chair. Through the window you can see into the control room; [if player is male]Colin[otherwise]Clare[end if] and the other technicians look worried.[paragraph break]Over the intercom [if player is male]Colin[otherwise]Clare[end if] can be heard saying, 'I think [if player is male]John[otherwise]Jane[end if] has particled but we are not getting a confirmation signal. We must try to get [if player is male]him[otherwise]her[end if] back.' Someone out of sight says, 'I can't get the beam to lock, we can't get [if player is male]him[otherwise]her[end if] back.'[paragraph break]Suddenly warning signals start to flash and it appears that the technicians are losing control of the beam. You hear one of them say, 'We are losing confinement. My God! It is starting to scatter! Shut off the power! Shut off the power!' With no warning [if player is male]Colin[otherwise]Clare[end if] and all the other technicians vanish.[paragraph break]For a few seconds you stare at the empty control room and then everything starts to blur. The last thought you ever have is one of failure, before you blink out of existence."; end the game saying "You have failed"; [GAME ENDS] end if; if the power-on is zero and small lever is switched off begin; say "You enter the chamber and suddenly your sight blurs. You have a tingling sensation in your hands and feet. As you look at your hands you realise that you can see straight through them. From somewhere to your left you can here a voice saying, [if player is male]'John[otherwise]Jane[end if] can you hear me? Are you all right?' Then nothing.[paragraph break]Someone is shaking you and calling your name. You open your eyes and the someone says, 'Thank goodness. We thought we had lost you for a minute.'[paragraph break]'What happened?' you ask trying to get your bearings. The someone smiles and replies, 'We have no idea, you didn't appear at the destination test site and you started to fade out here as well.'[paragraph break]You recognise that the someone is [if player is male]Colin[otherwise]Clare[end if], the senior technician on the Pathway project, 'We managed to cut the power and stop the test. Do you remember anything?' [if player is male]he[otherwise]she[end if] asks.[paragraph break]Collecting your thoughts for a moment, 'Well I was here but in the future...', but the memory has gone, just like one of those dreams you wake up suddenly from.[run paragraph on]"; if the tarc rib is carried begin; say "[paragraph break]Looking worried [if player is male]Colin[otherwise]Clare[end if] asks, 'Are you all right?'[paragraph break]Shaking your head you reply, 'Yeh, I must have been dreaming.' The Tarc rib you are carrying, falls from your pocket and clatters onto the floor.[paragraph break][if player is male]Colin[otherwise]Clare[end if] stares at it and asks, 'How did you get that? You didn't have it when the test started?'[paragraph break]Looking down at the rib in surprise you answer, 'I really have no idea.'"; end if; end the game in victory; [GAME ENDS] end if. The Testing Chamber has some text called someone-in-the-chair. The someone-in-the-chair of a Testing Chamber is usually "[if the player is male]John[otherwise]Jane[end if] Taylor (i.e. you) are strapped into the chair". Rule for writing a paragraph about the metal door: now the metal door is mentioned. John Taylor is a man. The description is "The John Taylor in the chair certainly looks like you, even down to the awful orange overalls. [if john taylor carries something] John is carrying [a list of things carried by john taylor].[end if][if john taylor wears something] John is wearing [a list of things worn by john taylor].[end if]" Rule for writing a paragraph about john taylor: say "John Taylor is strapped into the test chair.". The overalls2 are wearable. The description is "Just like yours, the orange overalls are abrasive-resistant polyester cotton and are the standard uniform of the engineering team in the Research and Development section.". The overalls2 are worn by John Taylor. The printed name of the overalls2 is "pair of overalls". The ring2 is wearable. The description is "Like yours, it is a simple band of gold.". The ring2 is worn by John Taylor. The printed name of ring2 is "gold ring". Understand "gold ring" and "ring" as ring2. The gold-chain2 is wearable. The description is "Like the one you are wearing, it is heavy gold with an over polished finish.". The gold-chain2 is worn by John Taylor. The printed name of the gold-chain2 is "gold chain". Understand "gold chain" and "chain" as gold-chain2. Jane Taylor is a woman. The description is "The Jane Taylor in the chair certainly looks like you, even down to the awful lavender overalls. [if jane taylor carries something] Jane is carrying [a list of things carried by jane taylor].[end if][if jane taylor wears something] Jane is wearing [a list of things worn by jane taylor].[end if]" Rule for writing a paragraph about jane taylor: say "Jane Taylor is strapped into the test chair.". The overalls3 are wearable. The description is "Just like yours, the lavender overalls are abrasive-resistant polyester cotton and are the standard uniform of the engineering team in the Research and Development section.". The overalls3 are worn by Jane Taylor. The printed name of overalls3 is "pair of overalls" The ring3 is wearable. The description is "Like the one you wear, it is a simple band of gold fitted around the left index finger.". The ring3 is worn by Jane Taylor. The printed name of the ring3 is "gold ring". The gold-necklace3 is wearable. The description is "Exactly like yours, it is a fine gold necklace fashioned as a serpent.". The gold-necklace3 is worn by jane taylor. The printed name of the gold-necklace3 is "gold necklace". The new journal is a thing. Understand "notepad" and "notebook" and "leather-bound item" as new journal. Instead of examining the new journal: if read-new-journal is 0 begin; say "From childhood you have always kept a journal; the one you are carrying contains all your details notes and observational comments on the Pathway project. [if player is male]Colin[otherwise]Clare[end if] bought this journal for your last birthway, six months ago."; now read-new-journal is 1; otherwise; say "The journal contains all your details notes and observational comments on the Pathway project."; end if. Instead of taking the new journal: if the new journal is carried by john taylor begin; say "Taken."; now the new journal is carried by the player; otherwise; if the new journal is carried by jane taylor begin; say "Taken."; now the new journal is carried by the player; otherwise; continue the action; end if; end if. The test chair is a chair in the Testing Chamber. Description of test chair is "The chair always reminds you of one of those execution chairs you have seen in old movies. [if player is male]John[otherwise]Jane[end if] Taylor is currently strapped into the chair.". It is fixed in place. The scent of the test chair is "damp". Before entering the test chair: say "You can't as your other self is using it."; stop the action. The glass-window2 is scenery in the Testing Chamber. The control-room is scenery in the Testing Chamber. Understand "control room" and "control" as the control-room. The description of the control-room is "You glance through the window and you can see small control room". The description of the glass-window2 is "Reinforce glass, giving a view into the control room.". Understand "glass window" and "window" as glass-window2. The printed name of glass-window2 is "glass window". Instead of searching the glass-window2, try examining the control-room. The ignition light is a thing in the testing chamber. It is scenery. The description is "The ignition light on the wall is [if the-test is 1]glowing green, the testing has stopped[otherwise]is glowing red, the test is running[end if]." Instead of talking to john taylor: say "The John Taylor in the chair does not reply." Instead of talking to jane taylor: say "The Jane Taylor in the chair does not reply." Instead of asking john taylor about anything: say "The John Taylor in the chair does not reply." Instead of asking jane taylor about anything: say "The Jane Taylor in the chair does not reply." Instead of attacking john taylor: say "As you touch John, you get a stabbing pain in your chest." Instead of attacking jane taylor: say "As you touch Jane, you get a stabbing pain in your chest." Instead of touching john taylor: say "As you touch John, you get a sudden chill and all the hairs on your neck stand up." Instead of touching jane taylor: say "As you touch Jane, you get a sudden chill and all the hairs on your neck stand up." instead of examining the floor in the Testing Chamber: say "Cold and white. The only furniture is the test chair in the centre of the room." instead of examining the walls in the Testing Chamber: say "The ignition light on the wall is [if the-test is 1]glowing green, the testing has stopped[otherwise]is glowing red, the test is running[end if]." instead of examining the ceiling in the Testing Chamber: say "In this light you cannot make out any details." The strap is part of the test chair. The description is "It is one of several strong looking straps. This one is holding [if player is male]John[otherwise]Jane[end if] Taylor into the test chair.". Understand "rope" and "straps" and "ropes" as strap. The strap is either attached or unattached. The strap is attached. Part 3 - The Plot Seeking News Info is a scene. Seeking Data Info is a scene. Power Off is a scene. statue-jewel is a number that varies. mal-shadows is a number that varies. read-old-journal is a number that varies. read-new-journal is a number that varies. movement is a number that varies. the-crystal is a number that varies. gender2 is a number that varies. picture-change is a number that varies. pushed-post is a number that varies. rib_found is a number that varies. red-disc-found is a number that varies. blue-disc-found is a number that varies. yellow-disc-found is a number that varies. green-disc-found is a number that varies. red-disc-viewed is a number that varies. blue-disc-viewed is a number that varies. yellow-disc-viewed is a number that varies. green-disc-viewed is a number that varies. near-screen is a number that varies. power-on is a number that varies. rubble-moved is a number that varies. the-test is a number that varies. know-about-panel is a number that varies. know-about-ring is a number that varies. all-ready-dig is a number that varies. panel-open is a number that varies. need-a-tool is a number that varies. next-chapter is a number that varies. news-story is a number that varies. Chapter 1 - The Start Gender is a kind of value. The genders are masculine, feminine, and unknown. Understand "male" or "man" or "boy" or "M" or "gentleman" or "guy" as masculine. Understand "female" or "girl" or "lady" or "woman" or "F" or "gal" as feminine. A person has a gender. [The player is a person.] A player has a gender. The gender of the player is unknown. When play begins: now statue-jewel is 0; now mal-shadows is 1; now read-old-journal is 0; now read-new-journal is 0; now movement is 1; now the-crystal is 1; now gender2 is 1; now picture-change is 1; now pushed-post is 0; now rib_found is 0; now red-disc-found is 0; now blue-disc-found is 0; now yellow-disc-found is 0; now green-disc-found is 0; now red-disc-viewed is 0; now blue-disc-viewed is 0; now yellow-disc-viewed is 0; now green-disc-viewed is 0; now near-screen is 0; now power-on is 1; now rubble-moved is 0; now the-test is 0; now know-about-panel is 0; now know-about-ring is 0; now all-ready-dig is 0; now panel-open is 0; now need-a-tool is 0; now next-chapter is 0; now news-story is 1; say "You have worked at the Institute of Transportation for nearly five years. As one of the engineering team in the Research and Development section, it is considered a highly respected position and is particularly well paid. In recent years it has become even more important, as with a growing population the global transport system is struggling to cope. A complete collapse has been predicted in a little under five years time.[paragraph break]You are currently working on the Pathway project which is a new developmental Rapid Transit System (RTS). This holds out the promise of fast, efficient and cheap travel. You do not fully understand the science behind it but it has something to do with particles, magnetism and time travel. Basically, you arrive at your destination the exact same moment you leave your starting point.[paragraph break]The initial trials have been extremely promising and the first long distance test is now underway. The intent was for you to be 'particled' (as it is called) from one side of the planet to the other and then back again. They strapped you into a chair situated in the centre of the testing chamber and the senior technician on the project gave you the thumbs up sign from the control room. First your hands and feet started to tingle, then your vision blurred, then... nothing.[paragraph break]"; change the command prompt to "Please choose a gender for your character (male or female) >"; After reading a command when the gender of the player is unknown: if the player's command includes "[gender]" begin; now the gender of the player is the gender understood; if the gender of the player is masculine, now the player is male; if the gender of the player is feminine, now the player is female; say "[line break]"; say "Your last memory is of being in the test chamber, deep under the Research and Development building. Now you are here, but you have no recollection of leaving the test chamber or arriving at this place. It is almost as if you just appeared here.[paragraph break]"; change the command prompt to ">"; move the player to Ruined-Statue; if the player is male begin; now the gold chain is worn; now john taylor is in the Testing Chamber; now the new journal is carried by john taylor; otherwise; now the gold necklace is worn; now jane taylor is in the Testing Chamber; now the new journal is carried by jane taylor; end if; reject the player's command; otherwise; say "Sorry, please pick a gender to begin. >"; reject the player's command; end if. Chapter 2 - Tables Table of News Stories news used "On the day of the Pathway project long distance test, the news appears to be pretty normal. It consists of the news, sports, weather, man eaten by killer hamster. The usual sort of stuff. It is the reports on the day following the test that you found particularly interesting. Stories started coming in from all over the city about large parts of the population who had simply vanished into thin air. Later in the day the 'problem' seemed to be spreading as cities all over the planet had reported mass disappearances. Looking at the reports on the second day after the test, it seemed that nearly half the population of the planet was missing. This was not just limited to the human population, but any carbon-based life. The skies, seas and land had also emptied of animals and birds." a number "On the third day, the location of the problem had been identified - it was the testing chamber. Something must have gone terribly wrong with the test, but no one in the Research and Development section could be contacted. The military decided to take drastic action and made three attempts to destroy the testing chamber. With the disappearances continuing, soon not enough airmen were left to carry out the air strikes.[paragraph break]The last reports are about civil disturbances breaking out all over the planet. The populace started blaming science and technology for the catastrophe; centres of knowledge and learning were attacked and destroyed. Law and order had suffered a complete breakdown and the very last story is about a force of the local volunteer army being sent to 'restore' order at the temple.[paragraph break]For a long time you can do nothing; you just stand unable to take it all in. How could this have happened? What could have gone wrong with the test? Well, the answer must lie in the test chamber under the Research and Development building." "It is the day of the test and you can see yourself being strapped into the chair in the test chamber. [if player is male]Colin[otherwise]Clare[end if] gives you a thumbs up from the Control Room and the ignition lights come on; the test begins. You can tell immediately that something is wrong, the technicians in the control room look worried. The beam which was locked onto Alpha City on the Europa Continent (the other side of the planet) has moved, but they cannot tell where. The system starts to draw more and more power as it automatically tries to lock on. In the Contol Room [if player is male]Colin[otherwise]Clare[end if] can be heard saying, 'I think [if player is male]he[otherwise]she[end if] has particled but we are not getting a confirmation signal. We must try to get [if player is male]him[otherwise]her[end if] back.' Someone off camera says, 'I can't get the beam to lock, we can't get [if player is male]him[otherwise]her[end if] back.'[paragraph break]Some how it threw you into the future, so no wonder they could not lock on. That is why you are still in the chair, the system does not know that you arrived. As a safety measure, if no confirmation is received, the system holds onto the person assuming they have not been particled.[paragraph break]Your attention is drawn back to the screen. Suddenly warning signals start to flash and it appears that the technicians are losing control of the beam. You hear one of them say, 'We are losing confinement. My God! It is starting to scatter! Shut off the power! Shut off the power!' With no warning [if player is male]Colin[otherwise]Clare[end if] and all the other technicians vanish.[paragraph break]You shudder as if someone has just worked over your grave. With the system drawing that much power as they tried in vain to lock on the beam; if that beam scattered what would happen when it came into contact with people?" "Over the next hour you watch the whole of the disc, several times. You now know that the staff at the testing centre tried, in vain, to shutdown the system. The very safety measures designed to protect had destroyed. The automatic systems would not let the test be stopped because it was still particling the test subject, i.e. you.[paragraph break]You now have a very good idea of what has happened to the population of the planet; they have been particled into the past, the future, who knows.[paragraph break]With the test still running and the beam scattered over the planet any person it came into contact with would be beamed away. You have a working theory that the reason you are unaffected now is that you are still 'technically' being particled.[paragraph break]It is now very clear that you need close down the test. You have no idea what this will do to you, both the one in the chair and this version of you, but the test must be stopped. You need to find a way of shutting off the power[if read-new-journal is 0]. Pausing for a moment, you remember that your journal should mention something about the power supply[otherwise]. Pausing for a moment, you remember that your journal has some notes about the power supply[end if]." "End." Chapter 3 - Scenes Seeking News Info begins when red-disc-found is 1. Seeking News Info ends when news-story is 5. When Seeking News Info ends: deactivate Table of Data Discs Hints.[HINTS] Power Off begins when power-on is 0. Part 4 - The Player The description of the player is "You are [if player is male]John[otherwise]Jane[end if] Taylor, a senior technician in the engineering team working in the Research and Development section of the Institute of Transportation.[if the player carries something] You are carrying [a list of things carried by the player].[end if][if the player wears something] You are wearing [a list of things worn by the player].[end if]" The scent of the player is "stale sweat". The pair of overalls are wearable. The description is "The [if player is male]orange[otherwise]lavender[end if] overalls are abrasive-resistant polyester cotton and are the standard uniform of the engineering team in the Research and Development section. You have always hated them." The ring is wearable. The description is "A simple band of gold fitted around your left index finger. The ring appears ordinary but [if know-about-ring is 0]something tells you there is more to it than meets the eye[otherwise]is actually your Universal Key[end if]." Instead of touching the ring: say "It is smooth to the touch." The old journal is a thing. Understand "notebook" and "notepad" and "leather-bound item" and "leather-bound journal" as old journal. Instead of examining the old journal: if read-old-journal is 0 begin; now read-old-journal is 1; say "From childhood you have always kept a journal; the one you are carrying contains all your details notes and observational comments on the Pathway project. [if player is male]Colin[otherwise]Clare[end if] bought this leather-bound journal for your last birthway, six months ago. Now it is just an ancient item, dusty with the passing years. It feels almost too fragile to touch without damaging in some way."; otherwise; say "Your journal seems to be just an ancient leather-bound item, dusty with the passing years. It feels almost too fragile to touch without damaging in some way."; end if. Instead of dropping the old journal: say "You drop the journal, which disintegrates anyway to nothing."; remove old journal from play. The gold chain is wearable. The description is "The gold chain was a present from your father, on your graduation from engineering college (second in your class). It is heavy gold with an over polished finish and is a little too long for your taste." The gold necklace is wearable. The description is "The gold necklace was a present from your mother, on your graduation from engineering college (top of your class). It is a fine gold necklace fashioned as a serpent.". Understand "serpent" and "gold serpent" as gold necklace. The player wears the overalls and the ring. Instead of taking off the overalls: say "That would leave you completely naked.". The player carries the journal. [Understand "john taylor" and "john" or "taylor" and "jane" and "jane taylor" as yourself.] Understand "you" as yourself. Part 5 - Hints/Help/Credits System Section 1 - Info Understand "about" or "info" or "credits" or "author" or "information" as asking for info. Understand "walkthru" or "walkthrough" as asking for walkthru. Asking for walkthru is an action out of world. Carry out asking for walkthru: say "A hint system can be accessed at anytime during play by typing 'hint' or 'hints'. A walkthru text file should have been include with the game, if not one can also be obtained from www.delron.org.uk." After printing the banner text: say "[bracket]During the game you may type ABOUT for general information and HINTS for help and advice.[close bracket][line break]" Asking for info is an action out of world. Carry out asking for info (this is the info request rule): change the current menu to the Table of Basic Help Options; carry out the displaying activity; clear the screen; try looking. To say bold story title: say "[bold type][story title][roman type]". [choose row 2 in the Table of Basic Help Options. change title entry to "Information".] Table of Basic Help Options title subtable description toggle "About [story title]" a table-name " [bold story title][paragraph break][story description] Notes: Originally written as an ADRIFT 4 game during 2005 for the Finish the Game Competition of that year. " a rule "Credits" -- " [bold story title] was made using Inform 7. The extensions used: Locksmith, Plurality, Basic Screen Effects, Case Management and Menus by Emily Short, Adaptive Hints by Eric Eve. Basic Help Menu by Emily Short was also used but modified. The map included with the game was originally created with GUEmap. Many thanks to all my beta testers - Jacqueline A. Lott and my long suffering wife and family." "Finish the Game Competition" -- " [bold story title] was originally written for the ADRIFT Finish The Game Competition in 2005. It came first out of six entries.[paragraph break]The object was to take a supplied incomplete game which had just six rooms (in Adrift v4.0 or v3.9) and turn it into a finished game. Items, NPCs, exits, etc, could be added to them but nothing could be taken away. The room descriptions could be rewritten in a 'style' chosen by the author. Competition entries were to be in by 24 September 2005 with the voting deadline Sunday, 15th October 2005. The organizer of this competition was David Whyld. [paragraph break] 1) Pathway To Destruction by Richard Otter[paragraph break] 2) Take One by Robert Street[paragraph break] 3) The Demon Hunter by David Parish[paragraph break] 4) The Hunter by Red Assassin[paragraph break] 5) Shadow Of The Past by Catharine Post[paragraph break] 6) Shadowjack by Arnold Rimmer[paragraph break]" "Licensing Information" -- " [bold type]Licensing Information[roman type][line break]You are free to copy and distribute [bold story title] in whatever format you choose, as long as it is not changed or altered. You may not distribute this game for a fee other than to cover the cost of distribution." "Contacting the Author" -- " To report any bugs, send praise or give general feedback about this game Richard Otter can be contacted at richardo@delron.org.uk.[paragraph break]Visit www.delron.org.uk for more of his IF work. Also written by Richard Otter: 'Escape to New York' and 'Unathorized Termination'." -- Section 2 - Help Understand "help" or "hint" or "hints" or "cheating" or "cheats" as asking for hints. Table of Potential Hints (continued) title subtable "What should I do now?" Table of General Hints "How do I get the jewel?" Table of Statue Hints "Are the Tarc remains useful?" Table of Cage Hints "How do I power the screen in the Admin Building?" Table of Admin Hints "I can see a lamp post, so what?" Table of Quarter Hints "Is anything hidden under the rubble in R&D?" Table of Rubble Hints "How do I get down the lift shaft" Table of Lift Hints "How do I open the metal door in the Control Room?" Table of Door Hints "I'm in the chamber, what now?" Table of Test1 Hints "I've looked at all the discs, how do I stop the test?" Table of Test2 Hints "How do I stop the test?" Table of Test3 Hints "I can see the panel, now what do I do?" Table of Panel Hints "How do I switch off the power grid" Table of Power Grid Hints "The power is off now what?" Table of Power Off Hints "How do I get back safetly?" Table of Ending Hints "In the Passage, is the sign significant?" Table of Screen Hints "How do I move the rubble in the blocked passage?" Table of Blocked Passage Hints "How do I go south on the roadway?" Table of roadway1 Hints "How do I get to the city from the roadway?" Table of City Hints "How do I open the crystal?" Table of Crystal Hints "How do I open the crystal?" Table of Crystal2 Hints "What should I do with the portraits?" Table of Picture Hints "What is that noise in the Humming Chamber?" Table of Humming Hints "Are the remains on the roadway useful?" Table of Remains Hints "How many data discs exist?" Table of Data Discs Hints "How do I find the red disc?" Table of Red Disc Hints "How do I find the blue disc?" Table of Blue Disc Hints "How do I find the yellow disc?" Table of Yellow Disc Hints "How do I find the green disc?" Table of Green Disc Hints "I cannot untie myself from the testing chair" Table of Test Chair Hints "How do I move the lever?" Table of Lever1 Hints "The power is off, do I need to move the lever?" Table of Lever2 Hints with 25 blank rows Table of General Hints hint used "Try exploring a bit." a number "Then trying exploring a bit more." "Have you explored enough yet?" Table of Statue Hints hint used "You need something to lever it out." a number "Something metal perhaps." "A metal-like rib in a nearby location." Table of Cage Hints hint used "Examine the remains carefully." a number "The remains do contain something that could be a useful tool." "Take the rib from the remains." Table of Admin Hints hint used "Something in the temple will power the screen." a number "Check out the statue in the temple." "The glittering jewel is a power source." "Just carrying the jewel is not enough, it needs to be closer to the screen." "Try putting the jewel on the screen." Table of Quarter Hints hint used "Examine the lamp post, it could be useful." a number "Perhaps violence is the answer." "Kick the lamp post." Table of Rubble Hints hint used "It is possible to move the rubble." a number "Try digging, you will need a spade (or a lever)." "Have you looked at the lamp post?" Table of Lift Hints hint used "It is too far to jump." a number "Have you tried climbing down the cable?" "Climb down the cable." Table of Door Hints hint used "You start the game carrying the key." a number "It does not look like a key." "Examine your ring." Table of Test1 Hints hint used "Are 'you' carrying anything useful?" a number "Check out all the data discs." "You need to find all four data discs." "After looking at all the discs, check out the journal." "The Humming Chamber has the answer." Table of Test2 Hints hint used "Gather more information." a number "Have you read everything?" "What about reading the journal your otherself is carrying?" Table of Test3 Hints hint used "After checking out the four data discs, the new journal has the information." a number "Look for the panel the journal mentions." "Visit the Humming Chamber." Table of Panel Hints hint used "Open the panel." a number "You started the game with the key." "Use you Universal Key; your ring." Table of Power Grid Hints hint used "You need to destroy the grid." a number "Hint it with a power source." "Try throwing the jewel at it." Table of Power Off Hints hint used "Find your otherself." a number "Seek yourself." "Return to the Testing Chamber." Table of Ending Hints hint used "Check the control panel." a number "The beam is still unlocked." "Lock the beam before going into the Testing Chamber." Table of Screen Hints hint used "The sign in the passage is a touch screen." a number "It will need power to work. You need a power source" "The glittering jewel is a power source." "If you are carrying glittering jewel it should be enough power the touch screen." Table of Blocked Passage Hints hint used "It is possible to move the rubble." a number "Try digging, you will need a spade (or a lever)." "Look for a lamp post." "The lamp post in the Admin Quarter can be used as a spade." Table of roadway1 Hints hint used "You do not need to; the answers do not lie in that direction." a number Table of City Hints hint used "The answers do not lie in the city." a number "Nor, initially, do they lie in the temple." "Try searching near the government quarter." Table of Crystal Hints hint used "You need more information." a number "Seek answers." "More knowledge is needed." Table of Crystal2 Hints hint used "The crystal is a backup device, it would be wise to leave it alone." a number Table of Picture Hints hint used "You need more information." a number "Seek answers." "More knowledge is needed." Table of Humming Hints hint used "You need more information." a number "Seek answers." "More knowledge is needed." Table of Remains Hints hint used "Probably worth a look." a number "The remains contain must needed information." "The red disc contains vital information." Table of Data Discs Hints hint used "Four data discs exist - red, blue, green and yellow." a number Table of Red Disc Hints hint used "Another disc could be hidden." a number "Maybe in can be found outside." "Maybe the roadway will lead to it." "Check the remains." Table of Blue Disc Hints hint used "Another disc could be hidden or buried." a number "The temple has a cave-in." "Check out the blocked passage." "Dig in the blocked passage." Table of Yellow Disc Hints hint used "Another disc could be hidden." a number "Maybe the Research Centre is worth a look." "Check out the Control Room." Table of Green Disc Hints hint used "Another disc could be hidden." a number "Maybe the Humming Chamber is worth a look" "Check out the Central Podium." Table of Test Chair Hints hint used "It is probably best to leave your otherself alone." a number Table of Lever1 Hints hint used "With the test running the lever will not move." a number "You need to stop the test." Table of Lever2 Hints hint used "The beam is still unlocked." a number "Lock the beam before entering the test chamber." "Pull the lever before entering the test chamber." When play begins: activate the Table of General Hints; activate the Table of Statue Hints [have got the jewel] A hint deactivation rule: if statue-jewel is 1 begin; deactivate the Table of Statue Hints; end if. [have got the rib] A hint deactivation rule: if rib_found is 1 begin; deactivate the Table of Cage Hints; end if. Part 6 - Testing test game with "west / get rib / w / get green disc/ nw / dig rubble / se / e /east / get jewel / n / ne / ne / n / x body / get red disc / ne / kick post / n / put jewel on screen / put red disc in slot / put blue disc in slot / put green disc in slot / s / e / dig rubble / drop bar / d / get cable / x panel / get disc / remove ring / open door / north / get journal". test game2 with "south / get cable / up / west / north / put yellow disc in slot / read journal / get jewel / get rib/ s / sw /s /sw /sw /s /w /w " test game3 with "open panel / throw jewel at grid / e / e / n / ne / ne / n / ne / e / d / climb cable / pull lever" test rotter with "west / get rib/ east / get gem / n / ne / ne / n / get disc / ne / n / put jewel on screen / x screen"